9.1 KiB
@table(Name, Type, Arguments)
OpenGLFunctions:
{
{BindTexture void
GLenum target, GLuint texture
}
{BlendFunc void
GLenum sfactor, GLenum dfactor
}
{Clear void
GLbitfield mask
}
{ClearAccum void
GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha
}
{ClearColor void
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha
}
{ClearDepth void
GLclampd depth
}
{ClearIndex void
GLfloat c
}
{ClearStencil void
GLint s
}
{ClipPlane void
GLenum plane, const GLdouble *equation
}
{CullFace void
GLenum mode
}
{DeleteTextures void
GLsizei n, const GLuint *textures
}
{Disable void
GLenum cap
}
{DrawArrays void
GLenum mode, GLint first, GLsizei count
}
{DrawBuffer void
GLenum mode
}
{DrawElements void
GLenum mode, GLsizei count, GLenum type, const GLvoid *indices
}
{DrawArraysInstanced void
GLenum mode, GLint first, GLsizei count, GLsizei instancecount
}
{Enable void
GLenum cap
}
{GenTextures void
GLsizei n, GLuint *textures
}
{GetClipPlane void
GLenum plane, GLdouble *equation
}
{GetDoublev void
GLenum pname, GLdouble *params
}
{GetError GLenum
void
}
{GetFloatv void
GLenum pname, GLfloat *params
}
{GetIntegerv void
GLenum pname, GLint *params
}
{GetPointerv void
GLenum pname, GLvoid* *params
}
{GetString const GLubyte *
GLenum name
}
{GetTexEnvfv void
GLenum target, GLenum pname, GLfloat *params
}
{GetTexEnviv void
GLenum target, GLenum pname, GLint *params
}
{GetTexGendv void
GLenum coord, GLenum pname, GLdouble *params
}
{GetTexGenfv void
GLenum coord, GLenum pname, GLfloat *params
}
{GetTexGeniv void
GLenum coord, GLenum pname, GLint *params
}
{GetTexImage void
GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels
}
{GetTexLevelParameterfv void
GLenum target, GLint level, GLenum pname, GLfloat *params
}
{GetTexLevelParameteriv void
GLenum target, GLint level, GLenum pname, GLint *params
}
{GetTexParameterfv void
GLenum target, GLenum pname, GLfloat *params
}
{GetTexParameteriv void
GLenum target, GLenum pname, GLint *params
}
{GenerateMipmap void
GLenum target
}
{Hint void
GLenum target, GLenum mode
}
{IsTexture GLboolean
GLuint texture
}
{LineWidth void
GLfloat width
}
{ListBase void
GLuint base
}
{LoadName void
GLuint name
}
{LogicOp void
GLenum opcode
}
{PointSize void
GLfloat size
}
{PolygonMode void
GLenum face, GLenum mode
}
{Scissor void
GLint x, GLint y, GLsizei width, GLsizei height
}
{TexImage1D void
GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels
}
{TexImage2D void
GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels
}
{TexParameterf void
GLenum target, GLenum pname, GLfloat param
}
{TexParameterfv void
GLenum target, GLenum pname, const GLfloat *params
}
{TexParameteri void
GLenum target, GLenum pname, GLint param
}
{TexParameteriv void
GLenum target, GLenum pname, const GLint *params
}
{TexSubImage1D void
GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels
}
{TexSubImage2D void
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels
}
{CompressedTexImage2D void
GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels
}
{ActiveTexture void
GLenum texture
}
{Viewport void
GLint x, GLint y, GLsizei width, GLsizei height
}
{GenBuffers void
GLsizei n, GLuint *buffers
}
{BindBuffer void
GLenum target, GLuint buffer
}
{BufferData void
GLenum target, GLsizeiptr size, const void *data, GLenum usage
}
{BufferSubData void
GLenum target, GLintptr offset, GLsizeiptr size, const void *data
}
{GenVertexArrays void
GLsizei n, GLuint *arrays
}
{BindVertexArray void
GLenum array
}
{GetAttribLocation GLint
GLuint program, const GLchar *name
}
{EnableVertexAttribArray void
GLuint index
}
{DisableVertexAttribArray void
GLuint index
}
{VertexAttribPointer void
GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer
}
{VertexAttribIPointer void
GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer
}
{VertexAttribLPointer void
GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer
}
{VertexAttribDivisor void
GLuint index, GLuint divisor
}
{CreateShader GLuint
GLenum type
}
{ShaderSource void
GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length
}
{CompileShader void
GLuint shader
}
{DeleteShader void
GLuint shader
}
{GetShaderiv void
GLuint shader, GLenum pname, GLint *params
}
{GetShaderInfoLog void
GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog
}
{CreateProgram GLuint
void
}
{UseProgram void
GLuint program
}
{AttachShader void
GLuint program, GLuint shader
}
{DeleteProgram void
GLuint program
}
{LinkProgram void
GLuint program
}
{GetProgramiv void
GLuint program, GLenum pname, GLint *params
}
{GetProgramInfoLog void
GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog
}
{GetUniformLocation GLint
GLuint program, const GLchar *name
}
{Uniform1i void
GLint location, GLint v0
}
{Uniform2f void
GLint location, GLfloat v0, GLfloat v1
}
{Uniform3f void
GLint location, GLfloat v0, GLfloat v1, GLfloat v2
}
{UniformMatrix4fv void
GLint location, GLsizei count, GLboolean transpose, const GLfloat *value
}
{DebugMessageCallback void
void (*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *), const void *userParam
}
}
// sixten: Generate the typedefs.
@table_gen
{
@expand(OpenGLFunctions s) typedef $(s.Type) opengl_$(s.Name)($(s.Arguments));
;
}
// sixten: Generate the global pointers.
@table_gen
{
@expand(OpenGLFunctions s) global opengl_$(s.Name) *gl$(s.Name) = 0;
;
}
// sixten: Generate OpenGL_LoadAllFunctions
@table_gen
{
extern void *OpenGL_LoadFunction(char *);
;
static void OpenGL_LoadAllFunctions(void)
;
{
;
@expand(OpenGLFunctions s) gl$(s.Name) = (opengl_$(s.Name) *)OpenGL_LoadFunction("gl$(s.Name)");
;
}
;
}