114 lines
9.1 KiB
Markdown
114 lines
9.1 KiB
Markdown
@table(Name, Type, Arguments)
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OpenGLFunctions:
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{
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{BindTexture `void` `GLenum target, GLuint texture`}
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{BlendFunc `void` `GLenum sfactor, GLenum dfactor`}
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{Clear `void` `GLbitfield mask`}
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{ClearAccum `void` `GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha`}
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{ClearColor `void` `GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha`}
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{ClearDepth `void` `GLclampd depth`}
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{ClearIndex `void` `GLfloat c`}
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{ClearStencil `void` `GLint s`}
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{ClipPlane `void` `GLenum plane, const GLdouble *equation`}
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{CullFace `void` `GLenum mode`}
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{DeleteTextures `void` `GLsizei n, const GLuint *textures`}
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{Disable `void` `GLenum cap`}
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{DrawArrays `void` `GLenum mode, GLint first, GLsizei count`}
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{DrawBuffer `void` `GLenum mode`}
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{DrawElements `void` `GLenum mode, GLsizei count, GLenum type, const GLvoid *indices`}
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{DrawArraysInstanced `void` `GLenum mode, GLint first, GLsizei count, GLsizei instancecount`}
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{Enable `void` `GLenum cap`}
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{GenTextures `void` `GLsizei n, GLuint *textures`}
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{GetClipPlane `void` `GLenum plane, GLdouble *equation`}
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{GetDoublev `void` `GLenum pname, GLdouble *params`}
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{GetError `GLenum` `void`}
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{GetFloatv `void` `GLenum pname, GLfloat *params`}
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{GetIntegerv `void` `GLenum pname, GLint *params`}
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{GetPointerv `void` `GLenum pname, GLvoid* *params`}
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{GetString `const GLubyte *` `GLenum name`}
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{GetTexEnvfv `void` `GLenum target, GLenum pname, GLfloat *params`}
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{GetTexEnviv `void` `GLenum target, GLenum pname, GLint *params`}
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{GetTexGendv `void` `GLenum coord, GLenum pname, GLdouble *params`}
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{GetTexGenfv `void` `GLenum coord, GLenum pname, GLfloat *params`}
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{GetTexGeniv `void` `GLenum coord, GLenum pname, GLint *params`}
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{GetTexImage `void` `GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels`}
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{GetTexLevelParameterfv `void` `GLenum target, GLint level, GLenum pname, GLfloat *params`}
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{GetTexLevelParameteriv `void` `GLenum target, GLint level, GLenum pname, GLint *params`}
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{GetTexParameterfv `void` `GLenum target, GLenum pname, GLfloat *params`}
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{GetTexParameteriv `void` `GLenum target, GLenum pname, GLint *params`}
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{GenerateMipmap `void` `GLenum target` }
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{Hint `void` `GLenum target, GLenum mode`}
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{IsTexture `GLboolean` `GLuint texture`}
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{LineWidth `void` `GLfloat width`}
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{ListBase `void` `GLuint base`}
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{LoadName `void` `GLuint name`}
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{LogicOp `void` `GLenum opcode`}
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{PointSize `void` `GLfloat size`}
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{PolygonMode `void` `GLenum face, GLenum mode`}
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{Scissor `void` `GLint x, GLint y, GLsizei width, GLsizei height`}
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{TexImage1D `void` `GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels`}
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{TexImage2D `void` `GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels`}
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{TexParameterf `void` `GLenum target, GLenum pname, GLfloat param`}
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{TexParameterfv `void` `GLenum target, GLenum pname, const GLfloat *params`}
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{TexParameteri `void` `GLenum target, GLenum pname, GLint param`}
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{TexParameteriv `void` `GLenum target, GLenum pname, const GLint *params`}
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{TexSubImage1D `void` `GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels`}
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{TexSubImage2D `void` `GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels`}
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{CompressedTexImage2D `void` `GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels`}
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{ActiveTexture `void` `GLenum texture`}
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{Viewport `void` `GLint x, GLint y, GLsizei width, GLsizei height`}
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{GenBuffers `void` `GLsizei n, GLuint *buffers`}
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{BindBuffer `void` `GLenum target, GLuint buffer`}
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{BufferData `void` `GLenum target, GLsizeiptr size, const void *data, GLenum usage`}
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{BufferSubData `void` `GLenum target, GLintptr offset, GLsizeiptr size, const void *data`}
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{GenVertexArrays `void` `GLsizei n, GLuint *arrays`}
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{BindVertexArray `void` `GLenum array`}
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{GetAttribLocation `GLint` `GLuint program, const GLchar *name`}
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{EnableVertexAttribArray `void` `GLuint index`}
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{DisableVertexAttribArray `void` `GLuint index`}
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{VertexAttribPointer `void` `GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer`}
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{VertexAttribIPointer `void` `GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer`}
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{VertexAttribLPointer `void` `GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer`}
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{VertexAttribDivisor `void` `GLuint index, GLuint divisor`}
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{CreateShader `GLuint` `GLenum type`}
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{ShaderSource `void` `GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length`}
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{CompileShader `void` `GLuint shader`}
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{DeleteShader `void` `GLuint shader`}
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{GetShaderiv `void` `GLuint shader, GLenum pname, GLint *params`}
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{GetShaderInfoLog `void` `GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog`}
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{CreateProgram `GLuint` `void`}
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{UseProgram `void` `GLuint program`}
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{AttachShader `void` `GLuint program, GLuint shader`}
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{DeleteProgram `void` `GLuint program`}
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{LinkProgram `void` `GLuint program`}
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{GetProgramiv `void` `GLuint program, GLenum pname, GLint *params`}
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{GetProgramInfoLog `void` `GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog`}
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{GetUniformLocation `GLint` `GLuint program, const GLchar *name`}
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{Uniform1i `void` `GLint location, GLint v0`}
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{Uniform2f `void` `GLint location, GLfloat v0, GLfloat v1`}
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{Uniform3f `void` `GLint location, GLfloat v0, GLfloat v1, GLfloat v2`}
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{UniformMatrix4fv `void` `GLint location, GLsizei count, GLboolean transpose, const GLfloat *value`}
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{DebugMessageCallback `void` `void (*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *), const void *userParam`}
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}
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// sixten: Generate the typedefs.
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@table_gen
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{
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@expand(OpenGLFunctions s) `typedef $(s.Type) opengl_$(s.Name)($(s.Arguments));`;
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}
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// sixten: Generate the global pointers.
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@table_gen
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{
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@expand(OpenGLFunctions s) `global opengl_$(s.Name) *gl$(s.Name) = 0;`;
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}
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// sixten: Generate OpenGL_LoadAllFunctions
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@table_gen
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{
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`extern void *OpenGL_LoadFunction(char *);`;
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`static void OpenGL_LoadAllFunctions(void)`;
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`{`;
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@expand(OpenGLFunctions s) `gl$(s.Name) = (opengl_$(s.Name) *)OpenGL_LoadFunction("gl$(s.Name)");`;
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`}`;
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} |