vn/code/vn.cpp

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#include "vn_platform.h"
#include "vn_platform.cpp"
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#if VN_INTERNAL
struct debug_settings
{
b32 RenderUIDebugRects;
b32 RenderFPSCounter;
};
per_thread debug_settings *DEBUG_DebugSettings = 0;
#endif
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#include "vn_config.h"
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#include "vn_tokenizer.h"
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#include "vn_font.h"
#include "vn_text_op.h"
#include "vn_ui.h"
#include "vn_workspace.h"
#include "vn_theme_dark.h"
#include "vn_animation_curve.h"
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#include "vn_config.cpp"
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#include "vn_render.cpp"
#include "vn_font.cpp"
#include "vn_ui.cpp"
#include "vn_ui_utils.cpp"
#include "vn_animation_curve.cpp"
#include "vn_workspace.cpp"
struct vn_state
{
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memory_arena Arena;
glyph_atlas *GlyphAtlas;
config *Config;
ui UI;
workspace Workspace;
animation_curve_state AnimationCurveState;
#if VN_INTERNAL
debug_settings DebugSettings;
#endif
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};
VN_UPDATE_AND_RENDER(VN_UpdateAndRender)
{
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SetThreadContext(ThreadContext);
Platform = Memory->PlatformAPI;
vn_state *State = Memory->State;
if(!Memory->State)
{
State = Memory->State = BootstrapPushStruct(vn_state, Arena);
State->GlyphAtlas = CreateGlyphAtlas(RenderCommands);
State->Config = BootstrapPushStruct(config, Arena);
// sixten: Setup config binds and load current config.
{
Config_BindS32(State->Config, StrLit("Platform/RefreshRate"), &Input->RefreshRate, 60);
#if VN_INTERNAL
Config_BindB32(State->Config, StrLit("Dev/RenderUIDebugRects"), &State->DebugSettings.RenderUIDebugRects, 0);
Config_BindB32(State->Config, StrLit("Dev/RenderFPSCounter"), &State->DebugSettings.RenderFPSCounter, 0);
#endif
Config_ReadFile(State->Config, StrLit("config.vn"));
}
Workspace_Init(&State->Workspace);
}
#if VN_INTERNAL
DEBUG_DebugSettings = &State->DebugSettings;
#endif
AnimationCurve_NewFrame(&State->AnimationCurveState, Input->dtForFrame);
UI_NewFrame(&State->UI, Input->EventList, Input->MouseP);
Workspace_Update(&State->Workspace, RenderCommands, Input, State->GlyphAtlas);
UI_SignalFromBox(UI_GetState()->ContainerNode); // sixten(TODO): Move elsewhere.
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for(platform_event *Event = Input->EventList->First;
Event != 0;
Event = Event->Next)
{
if(Event->Type == PlatformEvent_WindowClose)
{
Config_WriteFile(State->Config);
Input->ExitRequested = true;
}
Platform_ConsumeEvent(Input->EventList, Event);
}
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render_group Group = BeginRenderGroup(RenderCommands);
PushClear(&Group, V3(0.1, 0.1, 0.1));
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UI_RenderFrame(&Group, State->GlyphAtlas);
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}