2023-06-17 17:00:55 +00:00
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#include "vn_platform.h"
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#include "vn_platform.cpp"
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#include "vn_font.h"
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#include "vn_text_op.h"
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#include "vn_ui.h"
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#include "vn_workspace.h"
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#include "vn_theme_dark.h"
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#include "vn_animation_curve.h"
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#include "vn_render.cpp"
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#include "vn_font.cpp"
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#include "vn_ui.cpp"
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#include "vn_ui_utils.cpp"
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#include "vn_animation_curve.cpp"
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#include "vn_workspace.cpp"
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struct vn_state
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{
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memory_arena Arena;
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glyph_atlas *GlyphAtlas;
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ui UI;
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workspace Workspace;
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animation_curve_state AnimationCurveState;
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};
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VN_UPDATE_AND_RENDER(VN_UpdateAndRender)
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{
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SetThreadContext(ThreadContext);
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Platform = Memory->PlatformAPI;
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vn_state *State = Memory->State;
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if(!Memory->State)
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{
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State = Memory->State = BootstrapPushStruct(vn_state, Arena);
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State->GlyphAtlas = CreateGlyphAtlas(RenderCommands);
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2023-06-17 21:06:25 +00:00
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//Config_AddS64(&State->Config, StrLit("Platform/RefreshRate"), &Input->RefreshRate);
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2023-06-17 17:00:55 +00:00
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Workspace_Init(&State->Workspace);
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}
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AnimationCurve_NewFrame(&State->AnimationCurveState, Input->dtForFrame);
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UI_NewFrame(&State->UI, Input->EventList, Input->MouseP);
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Workspace_Update(&State->Workspace, RenderCommands, Input, State->GlyphAtlas);
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// sixten(NOTE): This allows us to check for
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UI_SignalFromBox(UI_GetState()->ContainerNode);
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for(platform_event *Event = Input->EventList->First;
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Event != 0;
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Event = Event->Next)
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{
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Platform_ConsumeEvent(Input->EventList, Event);
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}
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render_group Group = BeginRenderGroup(RenderCommands);
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PushClear(&Group, V3(0.1, 0.1, 0.1));
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UI_RenderFrame(&Group, State->GlyphAtlas);
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}
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