vn/code/core/core_thread_context.cpp

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2023-06-21 16:59:36 +00:00
per_thread thread_context *ThreadLocal_ThreadContext = 0;
static void SetThreadContext(thread_context *Context)
{
ThreadLocal_ThreadContext = Context;
}
static thread_context *GetThreadContext(void)
{
return(ThreadLocal_ThreadContext);
}
static temporary_memory GetScratch(memory_arena **Conflicts, u64 ConflictCount)
{
temporary_memory Scratch = {};
thread_context *Context = GetThreadContext();
for(u64 ArenaIndex = 0;
ArenaIndex < ArrayCount(Context->Arenas);
++ArenaIndex)
{
b32 FoundConflict = false;
for(u64 ConflictIndex = 0;
ConflictIndex < ConflictCount;
++ConflictIndex)
{
memory_arena *Conflict = Conflicts[ConflictIndex];
if(Conflict == Context->Arenas + ArenaIndex)
{
FoundConflict = true;
break;
}
}
if(!FoundConflict)
{
Scratch = BeginTemporaryMemory(Context->Arenas + ArenaIndex);
break;
}
}
Assert(Scratch.Arena);
return(Scratch);
}