per_thread thread_context *ThreadLocal_ThreadContext = 0; static void SetThreadContext(thread_context *Context) { ThreadLocal_ThreadContext = Context; } static thread_context *GetThreadContext(void) { return(ThreadLocal_ThreadContext); } static temporary_memory GetScratch(memory_arena **Conflicts, u64 ConflictCount) { temporary_memory Scratch = {}; thread_context *Context = GetThreadContext(); for(u64 ArenaIndex = 0; ArenaIndex < ArrayCount(Context->Arenas); ++ArenaIndex) { b32 FoundConflict = false; for(u64 ConflictIndex = 0; ConflictIndex < ConflictCount; ++ConflictIndex) { memory_arena *Conflict = Conflicts[ConflictIndex]; if(Conflict == Context->Arenas + ArenaIndex) { FoundConflict = true; break; } } if(!FoundConflict) { Scratch = BeginTemporaryMemory(Context->Arenas + ArenaIndex); break; } } Assert(Scratch.Arena); return(Scratch); }