vn/code/core/core_thread_context.cpp

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per_thread thread_context *ThreadLocal_ThreadContext = 0;
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static thread_context AllocateThreadContext(void)
{
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thread_context Context = {};
for(s64 ArenaIndex = 0; ArenaIndex < ArrayCount(Context.Arenas); ArenaIndex += 1)
{
Context.Arenas[ArenaIndex] = ArenaAlloc(Megabytes(2), true);
}
return(Context);
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}
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static void SetThreadContext(thread_context *Context)
{
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ThreadLocal_ThreadContext = Context;
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}
static thread_context *GetThreadContext(void)
{
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return(ThreadLocal_ThreadContext);
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}
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static temp GetScratch(arena **Conflicts, u64 ConflictCount)
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{
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temp Scratch = {};
thread_context *Context = GetThreadContext();
for(u64 ArenaIndex = 0;
ArenaIndex < ArrayCount(Context->Arenas);
++ArenaIndex)
{
b32 FoundConflict = false;
for(u64 ConflictIndex = 0;
ConflictIndex < ConflictCount;
++ConflictIndex)
{
arena *Conflict = Conflicts[ConflictIndex];
if(Conflict == Context->Arenas[ArenaIndex])
{
FoundConflict = true;
break;
}
}
if(!FoundConflict)
{
Scratch = BeginTemp(Context->Arenas[ArenaIndex]);
break;
}
}
Assert(Scratch.Arena);
return(Scratch);
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}