150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
global animation_curve_state *Global_AnimationCurveState = 0;
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inline animation_curve_state *AnimationCurve_GetState(void)
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{
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return(Global_AnimationCurveState);
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}
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inline void AnimationCurve_SetState(animation_curve_state *State)
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{
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Global_AnimationCurveState = State;
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}
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inline animation_curve_key AnimationCurve_GenerateKeyFromString(string String)
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{
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animation_curve_key Key;
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Key.Value = HashString(String);
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return(Key);
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}
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static animation_curve_entry *AnimationCurve_GetEntryByKey(animation_curve_key Key, r32 Initial = 0)
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{
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animation_curve_state *State = AnimationCurve_GetState();
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u64 Hash = Key.Value;
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u64 Slot = Hash % ArrayCount(State->Buckets);
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animation_curve_bucket *Bucket = State->Buckets + Slot;
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animation_curve_entry *Result = 0;
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for(animation_curve_entry *Entry = Bucket->First;
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Entry != 0;
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Entry = Entry->Next)
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{
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if(AreEqual(Entry->Key, Key))
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{
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Result = Entry;
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break;
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}
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}
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if(!Result)
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{
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if(DLLIsEmpty(State->FirstFreeEntry))
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{
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Result = PushStruct(&State->Arena, animation_curve_entry);
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}
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else
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{
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Result = State->FirstFreeEntry;
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DLLRemove(State->FirstFreeEntry, State->LastFreeEntry, Result);
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}
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DLLInsertLast(Bucket->First, Bucket->Last, Result);
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Result->Value = Initial;
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}
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Result->Key = Key;
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Result->LastFrameTouched = State->CurrentFrame;
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return(Result);
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}
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inline r32 AnimationCurve_GetValue(string Name, r32 Initial)
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{
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animation_curve_key Key = AnimationCurve_GenerateKeyFromString(Name);
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animation_curve_entry *Entry = AnimationCurve_GetEntryByKey(Key, Initial);
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r32 Result = Entry->Value;
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return(Result);
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}
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inline void AnimationCurve_SetValue(string Name, r32 Value)
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{
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animation_curve_key Key = AnimationCurve_GenerateKeyFromString(Name);
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animation_curve_entry *Entry = AnimationCurve_GetEntryByKey(Key, Value);
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Entry->Value = Value;
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}
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inline r32 AnimationCurve_AnimateValueDirect(r32 Target, r32 Duration, r32 *Value)
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{
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animation_curve_state *State = AnimationCurve_GetState();
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r32 Result = *Value;
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r32 Rate = 1.0 - Pow(2, -(10.0 / Duration * State->dtForFrame));
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*Value += (Target - *Value) * Rate;
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return(Result);
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}
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inline r32 AnimationCurve_AnimateValue(r32 Target, r32 Initial, r32 Duration, string Name)
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{
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animation_curve_key Key = AnimationCurve_GenerateKeyFromString(Name);
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animation_curve_entry *Entry = AnimationCurve_GetEntryByKey(Key, Initial);
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r32 Result = AnimationCurve_AnimateValueDirect(Target, Duration, &Entry->Value);
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return(Result);
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}
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inline r32 AnimationCurve_AnimateValueF(r32 Target, r32 Initial, r32 Duration, char *Format, ...)
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{
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temporary_memory Scratch = GetScratch(0, 0);
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va_list Arguments;
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va_start(Arguments, Format);
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string String = PushFormatVariadic(Scratch.Arena, Format, Arguments);
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va_end(Arguments);
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r32 Result = AnimationCurve_AnimateValue(Target, Initial, Duration, String);
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ReleaseScratch(Scratch);
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return(Result);
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}
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static void AnimationCurve_NewFrame(animation_curve_state *State, r32 dtForFrame)
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{
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AnimationCurve_SetState(State);
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State->dtForFrame = dtForFrame;
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// sixten: Prune untouched entries.
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for(s32 BucketIndex = 0;
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BucketIndex < ArrayCount(State->Buckets);
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++BucketIndex)
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{
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animation_curve_bucket *Bucket = State->Buckets + BucketIndex;
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animation_curve_entry *Entry = Bucket->First;
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while(Entry != 0)
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{
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if(Entry->LastFrameTouched != State->CurrentFrame)
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{
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animation_curve_entry *ToRemove = Entry;
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Entry = Entry->Next;
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DLLRemove(Bucket->First, Bucket->Last, ToRemove);
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DLLInsertLast(State->FirstFreeEntry, State->LastFreeEntry, ToRemove);
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}
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else
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{
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Entry = Entry->Next;
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}
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}
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}
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++State->CurrentFrame;
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} |