926 lines
26 KiB
C++
926 lines
26 KiB
C++
per_thread scene_view *ThreadLocal_SceneView = 0;
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static void SV_SetState(scene_view *View)
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{
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ThreadLocal_SceneView = View;
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}
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static scene_view *SV_GetState()
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{
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return(ThreadLocal_SceneView);
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}
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static void SV_NewFrame(scene_view *View, platform_event_list *EventList, r32 dtForFrame)
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{
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SV_SetState(View);
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View->EventList = EventList;
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View->dtForFrame = dtForFrame;
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}
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static void SV_Reset(void)
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{
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scene_view *SceneView = SV_GetState();
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ArenaClear(SceneView->Runtime.ErrorArena);
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S_ResetRuntime(&SceneView->Runtime);
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// sixten: reset textbox
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SceneView->Textbox.String.Count = 0;
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// sixten: reset onscreen characters
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SceneView->CharacterCount = 0;
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}
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static void SV_LoadNavItems(void)
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{
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scene_view *SceneView = SV_GetState();
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temp Scratch = GetScratch();
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string NavData = Platform_ReadEntireFile(Scratch.Arena, SceneView->Runtime.Compiled.NavFileName);
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if(NavData.Count != 0)
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{
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u8 *Byte = NavData.Data;
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SceneView->NavItemCount = *(u16 *)Byte;
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Byte += 2;
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SceneView->NavItems = PushArrayNoClear(SceneView->SceneArena, scene_nav_item, SceneView->NavItemCount);
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//- sixten: parse items
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for(u64 ItemIndex = 0; ItemIndex < SceneView->NavItemCount; ItemIndex += 1)
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{
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scene_nav_item *Item = &SceneView->NavItems[ItemIndex];
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for(;;)
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{
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switch(*Byte++)
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{
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case S_NavItemOp_TextureID:
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{
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string AssetName;
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AssetName.Count = *(u16 *)Byte;
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Byte += sizeof(u16);
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AssetName.Data = Byte;
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Byte += AssetName.Count;
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Item->TextureID = AssetID_Error;
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for(u64 AssetIndex = 0; AssetIndex < AssetID_COUNT; AssetIndex += 1)
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{
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if(AreEqual(MakeString(AssetNameLUT[AssetIndex]), AssetName))
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{
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Item->TextureID = AssetIndex;
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break;
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}
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}
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} goto Next;
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case S_NavItemOp_Scale:
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{
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Item->Scale = *(r32 *)Byte;
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Byte += sizeof(r32);
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} goto Next;
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case S_NavItemOp_Origin:
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{
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Item->Origin = *(v2_r32 *)Byte;
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Byte += sizeof(v2_r32);
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} goto Next;
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case S_NavItemOp_P:
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{
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Item->P = *(v2_r32 *)Byte;
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Byte += sizeof(v2_r32);
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} goto Next;
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case S_NavItemOp_HoverText:
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{
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Item->HoverText.Count = *(u16 *)Byte;
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Byte += 2;
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Item->HoverText.Data = PushArrayNoClear(SceneView->SceneArena, u8, Item->HoverText.Count);
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Copy(Item->HoverText.Data, Byte, Item->HoverText.Count);
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Byte += Item->HoverText.Count;
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} goto Next;
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case S_NavItemOp_Action:
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{
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Item->Action.Kind = (scene_nav_action_kind)*Byte;
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Byte += 1;
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Item->Action.Content.Count = *(u16 *)Byte;
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Byte += 2;
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Item->Action.Content.Data = PushArrayNoClear(SceneView->SceneArena, u8, Item->Action.Content.Count);
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Copy(Item->Action.Content.Data, Byte, Item->Action.Content.Count);
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Byte += Item->Action.Content.Count;
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} goto Next;
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}
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//- sixten: no op found, assume item done
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break;
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Next:;
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}
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}
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}
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ReleaseScratch(Scratch);
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}
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static void SV_SetCurrentSource(compiled_scene *Compiled)
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{
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scene_view *SceneView = SV_GetState();
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scene_runtime *Runtime = &SceneView->Runtime;
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// sixten(TODO): extract runtime information required to seamlessly transition between compilations
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SV_Reset();
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ArenaClear(SceneView->SceneArena);
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Runtime->Compiled = S_CopyCompiledScene(SceneView->SceneArena, Compiled);
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SV_LoadNavItems();
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//- sixten: run top level
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Runtime->CurrentProc = Runtime->Compiled.GlobalScope;
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if(Runtime->CurrentProc)
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{
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temp Scratch = GetScratch(0, 0);
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for(;;)
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{
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scene_runtime_result RunResult = S_Run(Runtime, Scratch.Arena, false);
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if(RunResult.ReachedAwait || RunResult.HadError)
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{
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break;
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}
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}
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ReleaseScratch(Scratch);
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}
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//- sixten: find main proc
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Runtime->CurrentProc = S_FindProcByName(&Runtime->Compiled, StrLit("main"));
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Runtime->IP = 0;
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}
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static void SV_Init(scene_view *SceneView, arena *TextboxArena)
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{
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SV_SetState(SceneView);
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SceneView->SceneArena = ArenaAlloc(Kilobytes(16), true);
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SceneView->Runtime.ErrorArena = ArenaAlloc(Kilobytes(4), true);
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SceneView->Textbox.Capacity = 4096;
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SceneView->Textbox.String.Data = PushArray(TextboxArena, u8, SceneView->Textbox.Capacity);
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SV_Reset();
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}
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static b32 SV_CurrentlyInProc(void)
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{
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scene_view *SceneView = SV_GetState();
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b32 Result = (SceneView->Runtime.CurrentProc != 0);
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return(Result);
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}
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static scene_view_character_data *SV_FindTalkingCharacter(void)
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{
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scene_view *SceneView = SV_GetState();
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scene_view_character_data *Result = 0;
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for(s32 CharacterIndex = 0; CharacterIndex < SceneView->CharacterCount; CharacterIndex += 1)
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{
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scene_view_character_data *Character = SceneView->Characters+CharacterIndex;
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if(Character->Talking)
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{
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Result = Character;
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break;
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}
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}
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return(Result);
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}
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static string SV_DisplayNameFromCharacter(scene_view_character_data *Character)
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{
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scene_view *SceneView = SV_GetState();
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string Result = StrLit("invalid character");
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if(Character)
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{
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Result = StrLit("undefined name");
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scene_named_value *CharacterNameValue = S_FindGlobalVariableByName(&SceneView->Runtime, Character->Name, false);
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if(CharacterNameValue && CharacterNameValue->Value.Kind == S_ValueKind_String)
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{
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Result = CharacterNameValue->Value.String;
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}
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}
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return(Result);
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}
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struct text_properties
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{
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font_id Font;
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r32 FontSize;
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r32 LineHeight;
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};
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static void RenderAnimatedText(render_group *Group, glyph_atlas *Atlas, text_properties Properties, string Text, r32 CharsToRender, v2_r32 P, r32 WrapWidth)
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{
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v2_r32 Offset = V2R32(0, 0);
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v2_r32 ShadowOffset = V2R32(Properties.FontSize*0.1, Properties.FontSize*0.1);
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u8 *TextBegin = Text.Data;
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u8 *TextEnd = TextBegin+Text.Count;
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u8 *Byte = TextBegin;
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u8 *WordBegin = TextBegin;
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u8 *WordEnd = WordBegin;
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u8 *TrueWordEnd = WordBegin;
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string_decode LastVisibleDecode = {};
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Byte = TextBegin;
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for(;Byte<=TextEnd;)
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{
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string_decode Decode = DecodeUTF8Codepoint(Byte, TextEnd-Byte);
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if(CharsToRender >= 1)
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{
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LastVisibleDecode = Decode;
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}
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if(Decode.Codepoint == ' ' || Byte==TextEnd)
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{
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string TrueWord = MakeString(WordBegin, TrueWordEnd);
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string Word = MakeString(WordBegin, WordEnd);
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r32 WordWidth = CalculateRasterizedTextWidth(Atlas, Properties.Font, Properties.FontSize, TrueWord);
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if(Offset.x+WordWidth > WrapWidth)
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{
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Offset.x = 0;
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Offset.y += Properties.LineHeight;
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}
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PushText(Group, Atlas, Properties.Font, P+Offset+ShadowOffset, Properties.FontSize, Color_Black, Word);
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Offset.x += PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, Color_White, Word);
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if(WordEnd != TrueWordEnd)
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{
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string LastChar = MakeString(WordEnd, LastVisibleDecode.Size);
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r32 TransitionAmount = Mod(CharsToRender, 1);
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Offset.y += (1-TransitionAmount)*5;
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PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, SetAlpha(Color_White, TransitionAmount), LastChar);
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}
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WordBegin = TrueWordEnd;
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if(Byte == TextEnd || CharsToRender < 1)
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{
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break;
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}
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}
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Byte += Decode.Size;
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TrueWordEnd += Decode.Size;
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if(CharsToRender >= 1)
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{
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WordEnd += Decode.Size;
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CharsToRender -= 1;
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}
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}
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}
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static r32 CalculateGlobalScaleFromDim(v2_r32 Dim)
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{
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r32 GlobalScale = SquareRoot(Dim.x*Dim.y)/45;
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return(GlobalScale);
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}
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static r32 CalculateGlobalScaleFromRootBox(ui_box *Box)
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{
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v2 RenderDim = UI_CalculateBoxDim(Box);
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r32 GlobalScale = SquareRoot(RenderDim.x*RenderDim.y)/45;
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return(GlobalScale);
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}
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struct scene_textbox_data
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{
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textbox *Textbox;
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ui_box *SceneViewBox;
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string Name;
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r32 NameT;
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};
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UI_CUSTOM_DRAW_CALLBACK(BuildSceneTextboxDrawCallback)
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{
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scene_textbox_data *TextboxData = (scene_textbox_data *)Data;
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textbox *Textbox = TextboxData->Textbox;
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r32 GlobalScale = CalculateGlobalScaleFromRootBox(TextboxData->SceneViewBox);
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//- sixten: render textbox
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{
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v4 TopColor = V4(0, 0, 0, 0.8f);
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v4 BottomColor = V4(0, 0, 0, 0.5f);
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range2_r32 Dest = Pad(Range2R32(Box->Rect.Min, Box->Rect.Max), V2(GlobalScale, GlobalScale)*2.0f);
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PushQuad(Group, Dest, TopColor, TopColor, BottomColor, BottomColor, 0, GlobalScale, 0);
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}
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//- sixten: render text
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{
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string Text = Textbox->String;
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r32 CharsRevealedT = Textbox->CharsRevealedT;
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text_properties Properties = {};
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Properties.Font = Font_Fancy;
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Properties.FontSize = GlobalScale;
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Properties.LineHeight = GlobalScale*1.5f;
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r32 Padding = 1.5f*GlobalScale;
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v2 Offset = V2R32(Padding, Padding);
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RenderAnimatedText(Group, Atlas, Properties, Text, CharsRevealedT, Box->Rect.Min+Offset, DimOfRange(Box->Rect).x-2*Padding);
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}
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//- sixten: render character name
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{
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string Name = TextboxData->Name;
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r32 T = TextboxData->NameT;
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v2 TextP = Box->Rect.Min + V2(1.5f*GlobalScale, -GlobalScale*T);
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PushText(Group, Atlas, Font_Fancy, TextP+V2(GlobalScale*0.1, GlobalScale*0.1), GlobalScale, SetAlpha(Color_Black, T), Name);
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PushText(Group, Atlas, Font_Fancy, TextP, GlobalScale, SetAlpha(Color_White, T), Name);
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}
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}
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static void SV_DrawBackground(scene_view *SceneView, ui_box *Box, render_group *Group)
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{
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v2 RenderDim = DimOfRange(Box->Rect);
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render_handle Texture = TextureFromAssetID(SceneView->Runtime.Compiled.BackgroundTexture);
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//- sixten: render background
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#if 0
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persist r32 Time = 0;
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Time += 1 / 1200.0f;
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r32 r = 30;
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v2_r32 Offset = V2(Sin(Time)+0.5*Sin(43+2.43*Time)+Sin(424+Time*16)*0.1, Sin(8+Time)+0.5*Sin(43+2.43*Time)+Sin(4242+Time*16)*0.1)*(1.0f/1.6f)*r;
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range2_r32 BackgroundDest = Range2R32(Box->Rect.Min-V2(r, r)+Offset, RenderDim+Box->Rect.Min+V2(r, r)+Offset);
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range2_r32 BackgroundSource = Range2R32(V2R32(0, 0), ConvertV2ToR32(DimFromTexture(SceneView->BackgroundTexture)));
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PushTexturedQuad(Group, BackgroundDest, BackgroundSource, Color_White, Color_White, Color_White, Color_White, 0, 0, 0, Texture);
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#else
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range2_r32 BackgroundDest = Range2R32(Box->Rect.Min, RenderDim+Box->Rect.Min);
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range2_r32 BackgroundSource = Range2R32(V2R32(0, 0), ConvertV2ToR32(DimFromTexture(SceneView->BackgroundTexture)));
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PushTexturedQuad(Group, BackgroundDest, BackgroundSource, Color_White, Color_White, Color_White, Color_White, 0, 0, 0, Texture);
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#endif
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}
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UI_CUSTOM_DRAW_CALLBACK(BuildSceneDrawCallback)
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{
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scene_view *SceneView = (scene_view *)Data;
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SV_DrawBackground(SceneView, Box, Group);
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v2 RenderDim = DimOfRange(Box->Rect);
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r32 GlobalScale = CalculateGlobalScaleFromDim(RenderDim);
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//- sixten: render characters
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for(s32 CharacterIndex = 0; CharacterIndex < SceneView->CharacterCount; CharacterIndex += 1)
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{
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scene_view_character_data *Character = SceneView->Characters + CharacterIndex;
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v4_r32 BlendColor = LinearBlend(Color_White, Color_Black, 0.5-Character->TalkingT*0.5);
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BlendColor.a = Character->ActiveT;
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r32 Scale = (Character->Info.Scale + Character->TalkingT*0.001)*(0.95+Character->ActiveT*0.05)*GlobalScale;
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render_handle CharacterHandle = Character->Info.Texture;
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v2_r32 CharacterDim = ConvertV2ToR32(DimFromTexture(CharacterHandle));
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v2_r32 CharacterOriginP = V2R32(RenderDim.x*Character->PctP, RenderDim.y);
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v2_r32 CharacterMidP = Box->Rect.Min+V2R32(CharacterOriginP.x, CharacterOriginP.y - CharacterDim.y*Scale/2);
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range2_r32 CharacterDest = Range2R32(CharacterMidP-CharacterDim*0.5f*Scale, CharacterMidP+CharacterDim*0.5f*Scale);
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range2_r32 CharacterSource = Range2R32(V2R32(0, 0), CharacterDim);
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PushTexturedQuad(Group, CharacterDest, CharacterSource, BlendColor, BlendColor, BlendColor, BlendColor, 0, 0, 0, CharacterHandle);
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}
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}
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static b32 BuildSceneBranchButton(string Text, r32 GlobalScale)
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{
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UI_SetNextFontSize(GlobalScale);
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UI_SetNextFont(Font_Fancy);
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UI_SetNextCornerRadius(5.0f);
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b32 Result = UI_Button(Text).Clicked;
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return(Result);
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}
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static void BuildProcView(scene_view *View, ui_box *Box, v2_r32 BoxDim)
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{
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temp Scratch = GetScratch();
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r32 GlobalScale = CalculateGlobalScaleFromDim(BoxDim);
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r32 ActiveScale = GlobalScale * 0.75f;
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scene_runtime *Runtime = &View->Runtime;
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textbox *Textbox = &View->Textbox;
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//- sixten: build branches
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UI_FillPadding UI_WidthFill UI_Height(UI_Pixels(2*ActiveScale, 1)) UI_Row() UI_FillPadding UI_Column() UI_FillPadding
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{
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b32 FoundOffset = false;
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s64 Offset = 0;
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for(s32 BranchIndex = 0; BranchIndex < Runtime->BranchCount; BranchIndex += 1)
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{
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branch_case *Branch = &Runtime->Branches[BranchIndex];
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if(BuildSceneBranchButton(PushFormat(Scratch.Arena, "%S#%i", Branch->Name, BranchIndex), ActiveScale))
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{
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Offset = Branch->Offset;
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FoundOffset = true;
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}
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if(BranchIndex != Runtime->BranchCount - 1)
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{
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UI_Spacer(UI_Em(1, 1));
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}
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}
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if(FoundOffset)
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{
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Runtime->IP += 1+Offset;
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Runtime->BranchCount = 0;
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}
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}
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//- sixten: build textbox
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UI_Size(UI_Percent(1, 1), UI_Percent(0.3, 1))
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{
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ui_box *TextBox = UI_MakeBox(0, StrLit("Scene Textbox"));
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scene_textbox_data *TextboxData = PushStruct(UI_FrameArena(), scene_textbox_data);
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TextboxData->Textbox = Textbox;
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TextboxData->SceneViewBox = Box;
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scene_view_character_data *TalkingCharacter = SV_FindTalkingCharacter();
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TextboxData->Name = SV_DisplayNameFromCharacter(TalkingCharacter);
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TextboxData->NameT = AC_AnimateValueF(TalkingCharacter != 0, 0, 0.3f, "Scene View Talking Character %p", View);
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UI_EquipBoxCustomDrawCallback(TextBox, BuildSceneTextboxDrawCallback, TextboxData);
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}
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ReleaseScratch(Scratch);
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}
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struct scene_nav_item_info
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|
{
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scene_nav_item *Item;
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ui_signal Signal;
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};
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UI_CUSTOM_DRAW_CALLBACK(BuildNavItemDrawCallback)
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{
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scene_nav_item_info *Info = (scene_nav_item_info *)Data;
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render_handle Texture = TextureFromAssetID(Info->Item->TextureID);
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v2_r32 TextureDim = ConvertV2ToR32(DimFromTexture(Texture));
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range2_r32 DestRect = Range2R32(Box->Rect.Min, Box->Rect.Max);
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range2_r32 SourceRect = Range2R32(V2R32(0, 0), TextureDim);
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|
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v4_r32 Color = LinearBlend(Color_Grey, Color_White, Info->Signal.Hovering);
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|
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PushTexturedQuad(Group, DestRect, SourceRect, Color, Color, Color, Color, 0, 0, 0, Texture);
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}
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inline u32 U32FromRawR32(r32 Value)
|
|
{
|
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u32 Result = *(u32 *)&Value;
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return(Result);
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}
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static ui_signal SV_BuildNavItem(scene_nav_item *Item, r32 GlobalScale, v2_r32 GlobalDim)
|
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{
|
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r32 AppliedScale = GlobalScale*Item->Scale;
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scene_nav_item_info *Data = PushStruct(UI_FrameArena(), scene_nav_item_info);
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Data->Item = Item;
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render_handle Texture = TextureFromAssetID(Item->TextureID);
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|
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v2_r32 TextureDim = ConvertV2ToR32(DimFromTexture(Texture));
|
|
v2_r32 TextureOrigin = Hadamard(TextureDim, Item->Origin);
|
|
|
|
v2_r32 OffsetP = GlobalDim*(V2R32(1, 1) + Item->P)*0.5f;
|
|
v2_r32 OriginP = TextureOrigin*AppliedScale;
|
|
v2_r32 Dim = TextureDim*AppliedScale;
|
|
range2_r32 Dest = Range2R32(OffsetP-OriginP, OffsetP-OriginP+Dim);
|
|
|
|
UI_SetNextFixedP(Dest.Min);
|
|
UI_SetNextSize(UI_Pixels(Dim.x, 1), UI_Pixels(Dim.y, 1));
|
|
UI_SetNextHoverCursor(PlatformCursor_Hand);
|
|
|
|
ui_box *ItemBox = UI_MakeBoxF(UI_BoxFlag_Clickable|UI_BoxFlag_FloatingX|UI_BoxFlag_FloatingY,
|
|
"View Item Box %i %S %p",
|
|
(U32FromRawR32(Item->Scale)<<4)+
|
|
(U32FromRawR32(Item->Origin.x)<<17)+
|
|
(U32FromRawR32(Item->Origin.y)<<11),
|
|
Item->HoverText, Item);
|
|
UI_EquipBoxCustomDrawCallback(ItemBox, BuildNavItemDrawCallback, Data);
|
|
|
|
ui_signal Signal = UI_SignalFromBox(ItemBox);
|
|
Data->Signal = Signal;
|
|
|
|
return(Signal);
|
|
}
|
|
|
|
static ui_signal BuildNavItemAndLabel(scene_nav_item *Item, r32 GlobalScale, v2_r32 GlobalDim)
|
|
{
|
|
ui_signal Signal = SV_BuildNavItem(Item, GlobalScale, GlobalDim);
|
|
if(Item->HoverText.Count && Signal.Hovering)
|
|
{
|
|
UI_FontSize(GlobalScale*0.5f) UI_Font(Font_Fancy) UI_CornerRadius(4.0f)
|
|
UI_TooltipLabel(Item->HoverText, UI_MouseP());
|
|
}
|
|
return(Signal);
|
|
}
|
|
|
|
static void BuildNavView(scene_view *View, ui_box *Box, v2_r32 BoxDim)
|
|
{
|
|
r32 GlobalScale = CalculateGlobalScaleFromDim(BoxDim);
|
|
|
|
for(int ItemIndex = 0; ItemIndex < View->NavItemCount; ++ItemIndex)
|
|
{
|
|
scene_nav_item *Item = View->NavItems+ItemIndex;
|
|
if(BuildNavItemAndLabel(Item, GlobalScale, BoxDim).Clicked)
|
|
{
|
|
// sixten: apply the action
|
|
if(Item->Action.Kind == S_NavAction_Proc)
|
|
{
|
|
S_SetCurrentProc(&View->Runtime, S_FindProcByName(&View->Runtime.Compiled, Item->Action.Content));
|
|
}
|
|
else if(Item->Action.Kind == S_NavAction_Scene)
|
|
{
|
|
temp Scratch = GetScratch();
|
|
string Filepath = PushFormat(Scratch.Arena, "data/%S.vns", Item->Action.Content);;
|
|
|
|
string SceneInput = Platform_ReadEntireFile(Scratch.Arena, Filepath);
|
|
compiled_scene Scene = S_ScriptFromText(Scratch.Arena, SceneInput);
|
|
SV_SetCurrentSource(&Scene);
|
|
|
|
ReleaseScratch(Scratch);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void BuildScene(scene_view *View)
|
|
{
|
|
v2_r32 ParentDim = UI_CalculateBoxDim(UI_TopParent());
|
|
|
|
r32 TargetRatio = 16.0f/9.0f;
|
|
r32 ActualRatio = ParentDim.x/ParentDim.y;
|
|
|
|
v2_r32 BoxDim = ParentDim;
|
|
|
|
if(ActualRatio>TargetRatio)
|
|
{
|
|
BoxDim.x = BoxDim.y*TargetRatio;
|
|
}
|
|
else
|
|
{
|
|
BoxDim.y = BoxDim.x/TargetRatio;
|
|
}
|
|
|
|
UI_SetNextWidth(UI_Pixels(BoxDim.x, 1));
|
|
UI_SetNextHeight(UI_Pixels(BoxDim.y, 1));
|
|
UI_SetNextLayoutAxis(Axis2_Y);
|
|
UI_SetNextFixedP((ParentDim-BoxDim)*0.5f);
|
|
ui_box *Box = UI_MakeBox(UI_BoxFlag_Clip|UI_BoxFlag_DrawDropShadow|UI_BoxFlag_FloatingX|UI_BoxFlag_FloatingY, StrLit("Scene View"));
|
|
UI_EquipBoxCustomDrawCallback(Box, BuildSceneDrawCallback, View);
|
|
|
|
UI_Parent(Box)
|
|
{
|
|
if(SV_CurrentlyInProc())
|
|
{
|
|
BuildProcView(View, Box, BoxDim);
|
|
}
|
|
else
|
|
{
|
|
BuildNavView(View, Box, BoxDim);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void BuildErrorScreen(scene_runtime *Runtime, vn_input *Input)
|
|
{
|
|
UI_SetNextLayoutAxis(Axis2_X);
|
|
UI_Parent(UI_MakeBox(UI_BoxFlag_DrawBackground, StrLit("Container")))
|
|
{
|
|
UI_Padding(UI_Em(3, 1)) UI_Width(UI_Percent(1, 0)) UI_Column() UI_Padding(UI_Em(3, 1))
|
|
{
|
|
UI_Font(Font_Bold) UI_Size(UI_TextContent(0, 1), UI_TextContent(0, 1)) UI_FontSize(32) UI_LabelF("A runtime error has occurred");
|
|
s64 ErrorIndex = 0;
|
|
for(scene_runtime_error *Error = Runtime->Errors.First; Error != 0; Error = Error->Next, ErrorIndex += 1)
|
|
{
|
|
UI_Spacer(UI_Em(3, 1));
|
|
UI_SetNextCornerRadius(3);
|
|
UI_Size(UI_Percent(1, 1), UI_Percent(1, 0)) UI_Parent(UI_MakeBoxF(UI_BoxFlag_DrawDropShadow|UI_BoxFlag_DrawBorder, "%i", ErrorIndex))
|
|
UI_Size(UI_TextContent(30, 1), UI_TextContent(30, 1))
|
|
{
|
|
UI_LabelF("Message: %S", Error->Message);
|
|
}
|
|
}
|
|
UI_Spacer(UI_Em(3, 1));
|
|
UI_Size(UI_Percent(1, 1), UI_Em(2, 1)) UI_Row()
|
|
UI_Width(UI_TextContent(30, 1)) UI_CornerRadius(4)
|
|
{
|
|
ui_signal IgnoreSignal = UI_ButtonF("Ignore");
|
|
if(IgnoreSignal.Hovering)
|
|
{
|
|
UI_TooltipLabel(StrLit("Continue running the script, may lead to more errors."), UI_MouseP());
|
|
}
|
|
if(IgnoreSignal.Clicked)
|
|
{
|
|
ZeroStruct(&Runtime->Errors);
|
|
ArenaClear(Runtime->ErrorArena);
|
|
}
|
|
|
|
UI_Spacer(UI_Em(1, 1));
|
|
|
|
ui_signal RestartSignal = UI_ButtonF("Restart");
|
|
if(RestartSignal.Hovering)
|
|
{
|
|
UI_TooltipLabel(StrLit("Restarts the script, may lose progress."), UI_MouseP());
|
|
}
|
|
if(RestartSignal.Clicked)
|
|
{
|
|
SV_Reset();
|
|
}
|
|
|
|
UI_Spacer(UI_Em(1, 1));
|
|
if(UI_ButtonF("Exit Program").Clicked)
|
|
{
|
|
Input->ExitRequested = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static scene_view_character_data *SV_CharacterDataFromName(string Name)
|
|
{
|
|
scene_view_character_data *Result = 0;
|
|
|
|
scene_view *View = SV_GetState();
|
|
|
|
for(s32 CharacterIndex = 0; CharacterIndex < View->CharacterCount; CharacterIndex += 1)
|
|
{
|
|
scene_view_character_data *Character = View->Characters + CharacterIndex;
|
|
if(AreEqual(Character->Name, Name))
|
|
{
|
|
Result = Character;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//- sixten: create character if not initialized
|
|
if(!Result && View->CharacterCount < ArrayCount(View->Characters))
|
|
{
|
|
s32 CharacterIndex = View->CharacterCount;
|
|
View->CharacterCount += 1;
|
|
|
|
Result = View->Characters + CharacterIndex;
|
|
*Result = {};
|
|
Result->Name = Name;
|
|
Result->Active = true;
|
|
Result->PctP = (r32)(CharacterIndex + 1) / (View->CharacterCount + 1);
|
|
}
|
|
|
|
return(Result);
|
|
}
|
|
|
|
static scene_view_character_texture_info SV_CharacterTextureFromAction(scene_character_action *Action)
|
|
{
|
|
scene_view_character_texture_info Result = {};
|
|
Result.Texture = EmptyRenderHandle();
|
|
Result.Scale = 1.0f;
|
|
|
|
scene_view *View = SV_GetState();
|
|
|
|
if(AreEqual(StrLit("arthur"), Action->Target))
|
|
{
|
|
switch(Action->State)
|
|
{
|
|
case CR_State_Normal: { Result.Texture = View->TestNormal; } break;
|
|
case CR_State_Happy: { Result.Texture = View->TestHappy; } break;
|
|
default: break;
|
|
}
|
|
|
|
Result.Scale = 0.017f;
|
|
}
|
|
else if(AreEqual(StrLit("monika"), Action->Target))
|
|
{
|
|
switch(Action->State)
|
|
{
|
|
case CR_State_Leaning: { Result.Texture = View->MonikaLeaning; } break;
|
|
default: break;
|
|
}
|
|
Result.Scale = 0.033f;
|
|
}
|
|
return(Result);
|
|
}
|
|
|
|
static r32 SV_CalculateTargetPctP(s32 TrueCharacterIndex)
|
|
{
|
|
scene_view *View = SV_GetState();
|
|
s32 CharacterCount = 0;
|
|
s32 AssumedCharacterIndex = 0;
|
|
for(s32 CharacterIndex = 0; CharacterIndex < View->CharacterCount; CharacterIndex += 1)
|
|
{
|
|
scene_view_character_data *Data = View->Characters + CharacterIndex;
|
|
if(Data->Active)
|
|
{
|
|
CharacterCount += 1;
|
|
if(CharacterIndex < TrueCharacterIndex)
|
|
{
|
|
AssumedCharacterIndex += 1;
|
|
}
|
|
}
|
|
}
|
|
r32 Result = (r32)(AssumedCharacterIndex + 1) / (Max(CharacterCount, 1) + 1);
|
|
return(Result);
|
|
}
|
|
|
|
static void SV_UpdateInDialog(arena *FrameArena)
|
|
{
|
|
scene_view *SceneView = SV_GetState();
|
|
textbox *Textbox = &SceneView->Textbox;
|
|
scene_runtime *Runtime = &SceneView->Runtime;
|
|
platform_event_list *EventList = SceneView->EventList;
|
|
r32 dtForFrame = SceneView->dtForFrame;
|
|
compiled_scene *Compiled = &Runtime->Compiled;
|
|
|
|
if(Compiled && Compiled->IsValid)
|
|
{
|
|
//- sixten: gather user input
|
|
b32 MousePressed = false;
|
|
for(platform_event *Event = EventList->First; Event != 0; Event = Event->Next)
|
|
{
|
|
if(Event->Type == PlatformEvent_Press && Event->Key == Key_MouseLeft)
|
|
{
|
|
MousePressed = true;
|
|
}
|
|
}
|
|
|
|
b32 PlayerAction = (Platform_KeyPress(EventList, Key_Space)||MousePressed);
|
|
|
|
//- sixten: run the scene
|
|
if(!Runtime->LastResult.HadError)
|
|
{
|
|
b32 AdvanceOnAwait = (Textbox->CharsRevealed >= Textbox->String.Count) && PlayerAction;
|
|
|
|
for(;;)
|
|
{
|
|
scene_runtime_result RunResult = S_Run(Runtime, FrameArena, AdvanceOnAwait);
|
|
if(RunResult.ReachedAwait || RunResult.HadError)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//- sixten: advance textbox
|
|
{
|
|
r32 CharsPerSecond = 25.0f;
|
|
Textbox->CharsRevealed += dtForFrame*CharsPerSecond;
|
|
Textbox->CharsRevealed = Min(Textbox->CharsRevealed, (r32)Textbox->String.Count);
|
|
|
|
if(Textbox->CharsRevealed < Textbox->String.Count && PlayerAction)
|
|
{
|
|
Textbox->CharsRevealed = Textbox->String.Count;
|
|
}
|
|
|
|
AC_AnimateValueDirect(Textbox->CharsRevealed, 0.05f, &Textbox->CharsRevealedT);
|
|
}
|
|
|
|
//- sixten: apply the textbox actions
|
|
for(scene_textbox_action *Action = Runtime->FirstTextboxAction; Action != 0; Action = Action->Next)
|
|
{
|
|
if(Action->Kind == S_TextboxActionKind_Set)
|
|
{
|
|
string ReplaceString = Action->String;
|
|
Textbox->String.Count = Min(ReplaceString.Count, Textbox->Capacity);
|
|
Copy(Textbox->String.Data, ReplaceString.Data, Textbox->String.Count);
|
|
Textbox->CharsRevealedT = 0;
|
|
Textbox->CharsRevealed = 0;
|
|
}
|
|
else if(Action->Kind == S_TextboxActionKind_Append)
|
|
{
|
|
string Addend = Action->String;
|
|
Textbox->CharsRevealedT = Textbox->String.Count;
|
|
s64 NewCount = Min(Textbox->String.Count+Addend.Count, Textbox->Capacity-1);
|
|
Copy(Textbox->String.Data+Textbox->String.Count, Action->String.Data, NewCount-Textbox->String.Count);
|
|
Textbox->String.Count = NewCount;
|
|
}
|
|
else
|
|
{
|
|
InvalidCodepath;
|
|
}
|
|
}
|
|
Runtime->FirstTextboxAction = Runtime->LastTextboxAction = 0;
|
|
|
|
// sixten: update character state only if there has been a change
|
|
if(Runtime->FirstCharacterAction != 0)
|
|
{
|
|
//- sixten: make all characters non-talking
|
|
for(s32 CharacterIndex = 0; CharacterIndex < SceneView->CharacterCount; CharacterIndex += 1)
|
|
{
|
|
scene_view_character_data *Data = SceneView->Characters + CharacterIndex;
|
|
Data->Talking = false;
|
|
}
|
|
|
|
//- sixten: apply character actions
|
|
for(scene_character_action *Action = Runtime->FirstCharacterAction; Action != 0; Action = Action->Next)
|
|
{
|
|
// sixten: find character
|
|
scene_view_character_data *Data = SV_CharacterDataFromName(Action->Target);
|
|
|
|
if(Action->State == CR_State_None)
|
|
{
|
|
Data->Active = false;
|
|
}
|
|
else
|
|
{
|
|
if(Action->State != CR_State_Invalid)
|
|
{
|
|
Data->Info = SV_CharacterTextureFromAction(Action);
|
|
}
|
|
Data->Talking = true;
|
|
|
|
string CharacterName = Action->Target;
|
|
scene_named_value *CharacterNameValue = S_FindGlobalVariableByName(Runtime, CharacterName, false);
|
|
if(CharacterNameValue && CharacterNameValue->Value.Kind == S_ValueKind_String)
|
|
{
|
|
CharacterName = CharacterNameValue->Value.String;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Runtime->FirstCharacterAction = Runtime->LastCharacterAction = 0;
|
|
}
|
|
}
|
|
|
|
static void SV_Update(arena *FrameArena)
|
|
{
|
|
scene_view *SceneView = SV_GetState();
|
|
|
|
//- sixten: update the characters
|
|
{
|
|
for(s32 CharacterIndex = 0; CharacterIndex < SceneView->CharacterCount; CharacterIndex += 1)
|
|
{
|
|
scene_view_character_data *Data = SceneView->Characters + CharacterIndex;
|
|
|
|
if(!SV_CurrentlyInProc())
|
|
{
|
|
Data->Active = false;
|
|
Data->Talking = false;
|
|
}
|
|
|
|
AC_AnimateValueDirect(Data->Active, 0.5f, &Data->ActiveT);
|
|
AC_AnimateValueDirect(Data->Talking, 0.4f, &Data->TalkingT);
|
|
|
|
r32 TargetPctP;
|
|
if(Data->Active)
|
|
{
|
|
TargetPctP = SV_CalculateTargetPctP(CharacterIndex);
|
|
}
|
|
else
|
|
{
|
|
TargetPctP = (r32)(CharacterIndex+1)/(SceneView->CharacterCount+1);
|
|
}
|
|
AC_AnimateValueDirect(TargetPctP, 0.4f, &Data->PctP);
|
|
}
|
|
}
|
|
|
|
//- sixten: prune any unactive characters
|
|
for(s32 CharacterIndex = 0; CharacterIndex < SceneView->CharacterCount; CharacterIndex += 1)
|
|
{
|
|
scene_view_character_data *Data = SceneView->Characters + CharacterIndex;
|
|
if(!Data->Active && Data->ActiveT < 0.01)
|
|
{
|
|
Move(Data, Data+1, (SceneView->CharacterCount-CharacterIndex-1)*sizeof(scene_view_character_data));
|
|
SceneView->CharacterCount -= 1;
|
|
CharacterIndex -= 1;
|
|
}
|
|
}
|
|
|
|
//- sixten: update scene
|
|
if(SV_CurrentlyInProc())
|
|
{
|
|
SV_UpdateInDialog(FrameArena);
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
static void SV_BuildSceneView(vn_input *Input)
|
|
{
|
|
scene_view *SceneView = SV_GetState();
|
|
scene_runtime_result LastRun = SceneView->Runtime.LastResult;
|
|
if(LastRun.HadError)
|
|
{
|
|
BuildErrorScreen(&SceneView->Runtime, Input);
|
|
}
|
|
else if(SceneView->Runtime.Compiled.IsValid)
|
|
{
|
|
BuildScene(SceneView);
|
|
}
|
|
else
|
|
{
|
|
UI_LabelF("Invalid source");
|
|
}
|
|
} |