51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
global character_registry *Global_CharacterRegistry = 0;
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////////////////////////////////
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//~ sixten: Character Registry Functions
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static void CR_SetState(character_registry *State)
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{
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Global_CharacterRegistry = State;
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}
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static character_registry *CR_GetState(void)
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{
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return(Global_CharacterRegistry);
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}
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static character_list CR_GetCharacters(void)
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{
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character_registry *Registry = CR_GetState();
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character_list List = Registry->Characters;
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return(List);
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}
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static void CR_Init(character_registry *State)
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{
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CR_SetState(State);
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State->Arena = ArenaAllocate(Megabytes(32));
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}
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static character_entry *CR_EntryFromName(string Name)
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{
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character_entry *Entry = 0;
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character_registry *Registry = CR_GetState();
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for(character_entry *Iter = Registry->Characters.First; Iter != 0; Iter = Iter->Next)
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{
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if(AreEqual(Name, Iter->Name))
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{
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Entry = Iter;
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break;
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}
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}
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if(!Entry)
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{
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Entry = PushStruct(Registry->Arena, character_entry);
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Entry->Name = PushString(Registry->Arena, Name);
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DLLInsertLast(Registry->Characters.First, Registry->Characters.Last, Entry);
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}
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return(Entry);
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} |