vn/code/vn_character.cpp

51 lines
1.2 KiB
C++

global character_registry *Global_CharacterRegistry = 0;
////////////////////////////////
//~ sixten: Character Registry Functions
static void CR_SetState(character_registry *State)
{
Global_CharacterRegistry = State;
}
static character_registry *CR_GetState(void)
{
return(Global_CharacterRegistry);
}
static character_list CR_GetCharacters(void)
{
character_registry *Registry = CR_GetState();
character_list List = Registry->Characters;
return(List);
}
static void CR_Init(character_registry *State)
{
CR_SetState(State);
State->Arena = ArenaAllocate(Megabytes(32));
}
static character_entry *CR_EntryFromName(string Name)
{
character_entry *Entry = 0;
character_registry *Registry = CR_GetState();
for(character_entry *Iter = Registry->Characters.First; Iter != 0; Iter = Iter->Next)
{
if(AreEqual(Name, Iter->Name))
{
Entry = Iter;
break;
}
}
if(!Entry)
{
Entry = PushStruct(Registry->Arena, character_entry);
Entry->Name = PushString(Registry->Arena, Name);
DLLInsertLast(Registry->Characters.First, Registry->Characters.Last, Entry);
}
return(Entry);
}