vn/code/opengl_render.h

61 lines
1004 B
C

/* date = May 7th 2023 9:49 am */
#ifndef OPENGL_RENDER_H
#define OPENGL_RENDER_H
#include "opengl_defines.h"
#include "generated/opengl_functions.meta.h"
struct opengl_texture
{
u32 ID;
render_texture_format Format;
v2_s32 Dim;
};
struct quad_program
{
u32 ID;
u32 PID;
u32 SourcePID;
u32 TextureIndexID;
u32 ColorID;
u32 ToCenterID;
u32 HalfSizeID;
u32 CornerRadiusID;
u32 EdgeSoftnessID;
u32 BorderThicknessID;
u32 UniformResolutionLocation;
};
struct instanced_quad_program
{
u32 ID;
u32 DestID;
u32 SourceID;
u32 TextureIndexID;
u32 ColorID[4];
u32 CornerRadiusID;
u32 EdgeSoftnessID;
u32 BorderThicknessID;
u32 UniformResolutionLocation;
};
struct opengl_context
{
#if VN_USE_INSTANCING
u32 InstancedQuadBuffer;
instanced_quad_program InstancedQuadProgram;
#else
u32 VertexBuffer;
u32 IndexBuffer;
quad_program QuadProgram;
#endif
};
#endif //OPENGL_RENDER_H