// This just experiments with the scripting language var times = 0; proc "Start" { "so, I actually changed my mind."; "the editor will not be node based"; "I realised that it would just be slower to write dialog that way soooo..."; "instead, I present to you the.........."; "vn scene - scripting language"; "btw something happens if you go through this dialog 10 times"; times += 1; branch { "Return to start" { jump "Start"; } if(times >= 10) { "SUPER EPIC SECRET" { jump "Epic Scene"; } } } } proc "Epic Scene" { "woah... so epic"; @s "oh, right. almost forgot to mention that you can talk as different characters."; @s "you know... "; wait; @s #noclear "the usual"; }