/* date = April 26th 2023 11:04 pm */ #ifndef VN_RENDER_H #define VN_RENDER_H #define MAX_BOUND_TEXTURES 16 #define MAX_QUAD_COUNT 128*1024 #define ColorFromHex(Value) V4R32((((Value) >> 24) & 0xFF) / 255.0, (((Value) >> 16) & 0xFF) / 255.0, (((Value) >> 8) & 0xFF) / 255.0, (((Value) >> 0) & 0xFF) / 255.0) #define Brighten(Color, Amount) (Color*(Amount)) #define Darken(Color, Amount) (Color*(1.0/(Amount))) read_only v4_r32 Color_Black = V4R32(0, 0, 0, 1); read_only v4_r32 Color_White = V4R32(1, 1, 1, 1); read_only v4_r32 Color_Grey = V4R32(0.5, 0.5, 0.5, 1); read_only v4_r32 Color_Red = V4R32(1, 0, 0, 1); read_only v4_r32 Color_Green = V4R32(0, 1, 0, 1); read_only v4_r32 Color_Blue = V4R32(0, 0, 1, 1); read_only v4_r32 Color_Yellow = V4R32(1, 1, 0, 1); read_only v4_r32 Color_Magenta = V4R32(1, 0, 1, 1); read_only v4_r32 Color_Cyan = V4R32(0, 1, 1, 1); #define SetAlpha(Color, Value) V4R32(Color.x, Color.y, Color.z, Value) enum render_texture_format { Render_TextureFormat_Invalid, Render_TextureFormat_R8, Render_TextureFormat_RGB8, Render_TextureFormat_RGBA8, }; struct render_handle { union { u64 U64[4]; u32 U32[8]; }; }; enum render_command_type { Render_Command_render_command_clear, Render_Command_render_command_quads, Render_Command_render_command_instanced_quads, Render_Command_render_command_clip, }; struct render_command_clear { v3_r32 Color; }; struct render_texture_mapping { s32 TexturesUsed; render_handle Textures[16]; }; struct render_command_quads { render_texture_mapping Mapping; u64 QuadCount; u64 QuadBufferIndex; }; struct render_command_instanced_quads { render_texture_mapping Mapping; u64 QuadCount; u64 QuadBufferIndex; }; struct render_command_clip { range2_r32 ClipRect; }; struct render_command_header { render_command_type Type; }; struct render_group { struct vn_render_commands *Commands; render_command_header *CurrentCommand; range2_r32 ClipStack[64]; s32 ClipStackUsed; }; struct instanced_quad { range2_r32 Dest; range2_r32 Source; u32 TextureIndex; u32 Color[4]; r32 CornerRadius[4]; r32 EdgeSoftness; r32 BorderThickness; }; struct quad_vertex { v2_r32 P; v2_r32 SourceP; u32 TextureIndex; u32 Color; v2_r32 ToCenter; // sixten: ToCenter = Center - P v2_r32 HalfSize; r32 CornerRadius; r32 EdgeSoftness; r32 BorderThickness; }; #endif //VN_RENDER_H