char * AssetPathLUT[8] = { "", "backgrounds/unknown.png", "backgrounds/test.jpg", "backgrounds/ddlc.png", "characters/test_normal.png", "characters/test_happy.png", "characters/monika_leaning.png", "puzzles/duck.png", }; bool AssetIsPermanentLUT[8] = { true, true, false, false, false, false, false, false, }; char * AssetNameLUT[8] = { "None", "Error", "DemoBackground", "DDLCBackground", "ArthurNormal", "ArthurHappy", "MonikaLeaning", "Duck", }; r32 AssetScaleLUT[8] = { 0, 0, 1, 1, 0.017, 0.017, 0.033, 1, };