/* date = May 7th 2023 0:37 pm */ #ifndef VN_ANIMATION_CURVE_H #define VN_ANIMATION_CURVE_H struct animation_curve_key { u64 Value; }; inline b32 AreEqual(animation_curve_key A, animation_curve_key B) { b32 Result = (A.Value == B.Value); return(Result); } struct animation_curve_entry { animation_curve_key Key; u32 LastFrameTouched; r32 Value; animation_curve_entry *Next; animation_curve_entry *Prev; }; struct animation_curve_bucket { animation_curve_entry *First; animation_curve_entry *Last; }; struct animation_curve_state { memory_arena Arena; u32 CurrentFrame; r32 dtForFrame; // sixten: Hash map animation_curve_bucket Buckets[256]; // sixten: Free list animation_curve_entry *FirstFreeEntry; animation_curve_entry *LastFreeEntry; }; inline void AnimationCurve_SetState(animation_curve_state *State); inline animation_curve_key AnimationCurve_GenerateKeyFromString(string String); static animation_curve_entry *AnimationCurve_GetEntryByKey(animation_curve_key Key, r32 Initial = 0); inline r32 AnimationCurve_GetValue(string Name, r32 Initial); inline void AnimationCurve_SetValue(string Name, r32 Value); inline r32 AnimationCurve_AnimateValueDirect(r32 Target, r32 Duration, r32 *Value); inline r32 AnimationCurve_AnimateValue(r32 Target, r32 Initial, r32 Duration, string Name); inline r32 AnimationCurve_AnimateValueF(r32 Target, r32 Initial, r32 Duration, char *Format, ...); static void AnimationCurve_NewFrame(animation_curve_state *State, r32 dtForFrame); #endif //VN_ANIMATION_CURVE_H