2023-08-22 03:19:51 +00:00
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/* date = August 14th 2023 5:00 pm */
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#ifndef VN_SCENE_VIEW_H
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#define VN_SCENE_VIEW_H
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struct textbox
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{
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string String;
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s64 Capacity;
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2023-10-29 10:00:34 +00:00
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r32 CharsRevealedT;
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2023-08-22 03:19:51 +00:00
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r32 CharsRevealed;
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};
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2023-10-29 10:00:34 +00:00
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struct scene_view_character_texture_info
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{
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render_handle Texture;
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r32 Scale;
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};
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2023-10-04 17:21:15 +00:00
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struct scene_view_character_data
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{
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string Name;
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2023-10-29 10:00:34 +00:00
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scene_view_character_texture_info Info;
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b32 Active;
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r32 ActiveT;
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b32 Talking;
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r32 TalkingT;
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2023-10-29 10:00:34 +00:00
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2023-10-04 17:21:15 +00:00
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r32 PctP;
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};
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2023-08-22 03:19:51 +00:00
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struct scene_view
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{
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arena *SceneArena;
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2023-10-04 17:21:15 +00:00
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2023-10-29 10:00:34 +00:00
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//- sixten: state
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2023-08-22 03:19:51 +00:00
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scene_runtime Runtime;
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textbox Textbox;
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2023-10-29 10:00:34 +00:00
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u8 LastTalkingCharacterBuffer[32];
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string LastTalkingCharacter;
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2023-10-29 10:00:34 +00:00
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b32 CharacterIsTalking;
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r32 CharacterIsTalkingT;
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s32 OnscreenCharacterCount;
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scene_view_character_data OnscreenCharacters[16];
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//- sixten: input per frame
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platform_event_list *EventList;
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r32 dtForFrame;
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//- sixten: temporary texture hub
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render_handle BackgroundTexture;
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2023-10-04 17:21:15 +00:00
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render_handle TestHappy;
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render_handle TestNormal;
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render_handle MonikaLeaning;
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2023-10-04 17:21:15 +00:00
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2023-08-22 03:19:51 +00:00
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};
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static void SV_SetState(scene_view *View);
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static scene_view *SV_GetState();
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static void SV_NewFrame(scene_view *View, platform_event_list *EventList, r32 dtForFrame);
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static void SV_Reset(void);
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static void SV_SetCurrentSource(compiled_scene *Compiled);
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static void SV_Init(scene_view *View, arena *TextboxArena);
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static b32 SV_CurrentlyInProc(void);
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static void SV_BuildSceneView(vn_input *Input);
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static void SV_Update(arena *FrameArena);
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2023-08-22 03:19:51 +00:00
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#endif //VN_SCENE_VIEW_H
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