vn/code/win32_opengl.cpp

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2023-06-17 17:00:55 +00:00
inline void *OpenGL_LoadFunction(char *Name)
{
void *Result = (void *)wglGetProcAddress(Name);
if((Result == 0) || (Result == (void *)1) || (Result == (void *)2) || (Result == (void *)3))
{
HMODULE Module = LoadLibraryA("opengl32.dll");
Result = (void *)GetProcAddress(Module, Name);
}
return(Result);
}
static void *OpenGL_AllocateMemory(umm Size)
{
void *Result = VirtualAlloc(0, Size, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE);
return(Result);
}
static void OpenGL_DeallocateMemory(void *Memory)
{
VirtualFree(Memory, 0, MEM_RELEASE);
}
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
typedef BOOL wgl_choose_pixel_format_arb(HDC hdc,
const int *piAttribIList,
const FLOAT *pfAttribFList,
UINT nMaxFormats,
int *piFormats,
UINT *nNumFormats);
typedef HGLRC wgl_create_context_attribs_arb(HDC hDC, HGLRC hShareContext,
const int *attribList);
typedef BOOL wgl_make_context_current_arb(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef BOOL wgl_swap_interval_ext(int interval);
static wgl_choose_pixel_format_arb *wglChoosePixelFormatARB;
static wgl_create_context_attribs_arb *wglCreateContextAttribsARB;
static wgl_make_context_current_arb *wglMakeContextCurrentARB;
static wgl_swap_interval_ext *wglSwapIntervalEXT;
#include "opengl_render.h"
#include "opengl_render.cpp"
static void Win32_CreateOpenGLContext(HDC DeviceContext)
{
PIXELFORMATDESCRIPTOR PixelFormatDesc = {};
PixelFormatDesc.nSize = sizeof(PixelFormatDesc);
PixelFormatDesc.nVersion = 1;
PixelFormatDesc.dwFlags = PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
PixelFormatDesc.iPixelType = PFD_TYPE_RGBA;
PixelFormatDesc.cColorBits = 32;
PixelFormatDesc.cDepthBits = 24;
PixelFormatDesc.cStencilBits = 8;
PixelFormatDesc.iLayerType = PFD_MAIN_PLANE;
int PixelFormat = ChoosePixelFormat(DeviceContext, &PixelFormatDesc);
Assert(PixelFormat);
SetPixelFormat(DeviceContext, PixelFormat, &PixelFormatDesc);
HGLRC DummyContext = wglCreateContext(DeviceContext);
wglMakeCurrent(DeviceContext, DummyContext);
wglChoosePixelFormatARB = (wgl_choose_pixel_format_arb *)OpenGL_LoadFunction("wglChoosePixelFormatARB");
wglCreateContextAttribsARB = (wgl_create_context_attribs_arb *)OpenGL_LoadFunction("wglCreateContextAttribsARB");
wglMakeContextCurrentARB = (wgl_make_context_current_arb *)OpenGL_LoadFunction("wglMakeContextCurrentARB");
wglSwapIntervalEXT = (wgl_swap_interval_ext *)OpenGL_LoadFunction("wglSwapIntervalEXT");
int AttribList[] =
{
WGL_DRAW_TO_WINDOW_ARB, 1,
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_DOUBLE_BUFFER_ARB, 1,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
WGL_SAMPLE_BUFFERS_ARB, true,
WGL_SAMPLES_ARB, 16,
0
};
UINT NumFormats;
wglChoosePixelFormatARB(DeviceContext, AttribList, 0, 1, &PixelFormat, &NumFormats);
int ContextAttribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
0
};
HGLRC RenderContext = wglCreateContextAttribsARB(DeviceContext, DummyContext, ContextAttribs);
wglMakeCurrent(DeviceContext, RenderContext);
wglDeleteContext(DummyContext);
wglSwapIntervalEXT(1);
OpenGL_LoadAllFunctions();
}