vn/code/vn_character.cpp

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#include "generated/vn_character.meta.c"
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global character_registry *Global_CharacterRegistry = 0;
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////////////////////////////////
//~ sixten: Character String Chunk Functions
static character_string_list CR_CharacterStringListAlloc(character_registry *Registry, string String)
{
character_string_list Result = {};
s64 ChunksNeeded = (String.Count + CHARACTER_STRING_CHUNK_DATA_SIZE - 1) / CHARACTER_STRING_CHUNK_DATA_SIZE;
s64 BytesLeft = String.Count;
u64 StringIndex = 0;
for(s64 ChunkIndex = 0; ChunkIndex < ChunksNeeded; ChunkIndex += 1)
{
character_string_chunk *Chunk = Registry->FirstFreeChunk;
if(Chunk)
{
Registry->FirstFreeChunk = Chunk->Next;
}
else
{
Chunk = PushStructNoClear(Registry->StringArena, character_string_chunk);
}
u64 ToCopy = Min(BytesLeft, CHARACTER_STRING_CHUNK_DATA_SIZE);
Copy(Chunk->Data, String.Data+StringIndex, ToCopy);
QueuePush(Result.First, Result.Last, Chunk);
Result.ChunkCount += 1;
Result.StringCount += ToCopy;
BytesLeft -= ToCopy;
StringIndex += ToCopy;
}
return(Result);
}
static character_string_list CR_CharacterStringListRelease(character_registry *Registry, character_string_list *List)
{
for(character_string_chunk *Chunk = List->First, *Next = 0; Chunk != 0; Chunk = Next)
{
Next = Chunk->Next;
Chunk->Next = Registry->FirstFreeChunk;
Registry->FirstFreeChunk = Chunk;
}
ZeroStruct(List);
}
static string CR_StringFromList(memory_arena *Arena, character_string_list *List)
{
string Result;
Result.Count = List->StringCount;
Result.Data = PushArrayNoClear(Arena, u8, Result.Count);
s64 StringIndex = 0;
s64 BytesLeft = List->StringCount;
for(character_string_chunk *Chunk = List->First; Chunk != 0; Chunk = Chunk->Next)
{
s64 ToCopy = Min(BytesLeft, CHARACTER_STRING_CHUNK_DATA_SIZE);
Copy(Result.Data+StringIndex, Chunk->Data, ToCopy);
StringIndex += ToCopy;
BytesLeft -= ToCopy;
}
return(Result);
}
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////////////////////////////////
//~ sixten: Character Registry Functions
static void CR_SetState(character_registry *State)
{
Global_CharacterRegistry = State;
}
static character_registry *CR_GetState(void)
{
return(Global_CharacterRegistry);
}
static character_list CR_GetCharacters(void)
{
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return(CR_GetState()->Characters);
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}
static void CR_Init(character_registry *State)
{
CR_SetState(State);
State->Arena = ArenaAllocate(Megabytes(32));
}
static character_entry *CR_EntryFromName(string Name)
{
character_entry *Entry = 0;
character_registry *Registry = CR_GetState();
for(character_entry *Iter = Registry->Characters.First; Iter != 0; Iter = Iter->Next)
{
if(AreEqual(Name, Iter->Name))
{
Entry = Iter;
break;
}
}
if(!Entry)
{
Entry = PushStruct(Registry->Arena, character_entry);
Entry->Name = PushString(Registry->Arena, Name);
DLLInsertLast(Registry->Characters.First, Registry->Characters.Last, Entry);
}
return(Entry);
}