vn/code/vn_scene_view.cpp

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thread_local scene_view *ThreadLocal_SceneView = 0;
static void SV_SetState(scene_view *View)
{
ThreadLocal_SceneView = View;
}
static scene_view *SV_GetState()
{
return(ThreadLocal_SceneView);
}
static void SV_SetCurrentSource(compiled_scene *Compiled)
{
scene_view *SceneView = SV_GetState();
// sixten(TODO): extract runtime information required to seamlessly transition between compilations
ArenaClear(SceneView->SceneArena);
SceneView->Runtime.Compiled = S_CopyCompiledScene(SceneView->SceneArena, Compiled);
SceneView->Runtime.IP = 0;
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SceneView->Runtime.Stack.Count = 0;
SceneView->Runtime.BranchCount = 0;
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}
static void SV_Init(scene_view *SceneView, memory_arena *TextboxArena)
{
SV_SetState(SceneView);
SceneView->SceneArena = ArenaAllocate(Gigabytes(1));
SceneView->Runtime.ErrorArena = ArenaAllocate(Megabytes(1));
SceneView->Textbox.Capacity = 4096;
SceneView->Textbox.String.Data = PushArray(TextboxArena, u8, SceneView->Textbox.Capacity);
SceneView->Textbox.String.Count = 0;
}
struct text_properties
{
font_id Font;
r32 FontSize;
r32 LineHeight;
};
static void RenderAnimatedText(render_group *Group, glyph_atlas *Atlas, text_properties Properties, string Text, r32 CharsToRender, v2_r32 P, r32 WrapWidth)
{
v2_r32 Offset = V2R32(0, 0);
u8 *TextBegin = Text.Data;
u8 *TextEnd = TextBegin+Text.Count;
u8 *Byte = TextBegin;
u8 *WordBegin = TextBegin;
u8 *WordEnd = WordBegin;
u8 *TrueWordEnd = WordBegin;
string_decode LastVisibleDecode = {};
Byte = TextBegin;
for(;Byte<=TextEnd;)
{
string_decode Decode = DecodeUTF8Codepoint(Byte, TextEnd-Byte);
if(CharsToRender >= 1)
{
LastVisibleDecode = Decode;
}
if(Decode.Codepoint == ' ' || Byte==TextEnd)
{
string TrueWord = MakeString(WordBegin, TrueWordEnd);
string Word = MakeString(WordBegin, WordEnd);
r32 WordWidth = CalculateRasterizedTextWidth(Atlas, Properties.Font, Properties.FontSize, TrueWord);
if(Offset.x+WordWidth > WrapWidth)
{
Offset.x = 0;
Offset.y += Properties.LineHeight;
}
Offset.x += PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, Color_White, Word);
if(WordEnd != TrueWordEnd)
{
string LastChar = MakeString(WordEnd, LastVisibleDecode.Size);
r32 TransitionAmount = Mod(CharsToRender, 1);
Offset.y += (1-TransitionAmount)*5;
PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, SetAlpha(Color_White, TransitionAmount), LastChar);
}
WordBegin = TrueWordEnd;
if(Byte==TextEnd || CharsToRender < 1)
{
break;
}
}
Byte += Decode.Size;
TrueWordEnd += Decode.Size;
if(CharsToRender >= 1)
{
WordEnd += Decode.Size;
CharsToRender -= 1;
}
}
}
static r32 CalculateGlobalScaleFromRootBox(ui_box *Box)
{
v2 RenderDim = DimOfRange(Box->Rect);
r32 GlobalScale = SquareRoot(RenderDim.x*RenderDim.y)/45;
return(GlobalScale);
}
struct scene_textbox_data
{
textbox *Textbox;
ui_box *SceneViewBox;
};
UI_CUSTOM_DRAW_CALLBACK(BuildSceneTextboxDrawCallback)
{
scene_textbox_data *TextboxData = (scene_textbox_data *)Data;
textbox *Textbox = TextboxData->Textbox;
//- sixten: render textbox
v4 TopColor = V4(0, 0, 0, 0.8f);
v4 BottomColor = V4(0, 0, 0, 0.5f);
range2_r32 Dest = Range2R32(Box->Rect.Min, Box->Rect.Max);
PushQuad(Group, Dest, TopColor, TopColor, BottomColor, BottomColor, 0, 0, 0);
//- sixten: render text
string Text = Textbox->String;
r32 CharsRevealed = Textbox->CharsRevealed;
r32 GlobalScale = CalculateGlobalScaleFromRootBox(TextboxData->SceneViewBox);
text_properties Properties = {};
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Properties.Font = Font_Fancy;
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Properties.FontSize = GlobalScale;
Properties.LineHeight = GlobalScale*1.5f;
r32 Padding = 1.5f*GlobalScale;
v2 Offset = V2R32(Padding, Padding);
RenderAnimatedText(Group, Atlas, Properties, Text, CharsRevealed, Box->Rect.Min+Offset, DimOfRange(Box->Rect).x-2*Padding);
}
// sixten(NOTE): This is most likely temporarary and just contains all the data required to render the scene.
struct scene_render_data
{
render_handle BackgroundTexture;
scene_runtime *Runtime;
};
UI_CUSTOM_DRAW_CALLBACK(BuildSceneDrawCallback)
{
scene_render_data *RenderData = (scene_render_data *)Data;
//- sixten: render background
// sixten(TODO, but soon): Currently we add Box->Rect.Min to everything, but that should really be a transform
// on the render group.
v2 RenderDim = DimOfRange(Box->Rect);
range2_r32 Dest = Range2R32(Box->Rect.Min, RenderDim+Box->Rect.Min);
range2_r32 Source = Range2R32(V2R32(0, 0), ConvertV2ToR32(DimFromTexture(RenderData->BackgroundTexture)));
PushTexturedQuad(Group, Dest, Source, Color_White, Color_White, Color_White, Color_White, 0, 0, 0, RenderData->BackgroundTexture);
}
static void BuildScene(scene_runtime *Runtime, render_handle BackgroundTexture, textbox *Textbox)
{
UI_SetNextWidth(UI_Percent(1, 0));
UI_SetNextHeight(UI_Percent(1, 0));
UI_SetNextLayoutAxis(Axis2_Y);
ui_box *Box = UI_MakeBox(0, StrLit("Scene View"));
scene_render_data *Data = PushStruct(UI_FrameArena(), scene_render_data);
Data->BackgroundTexture = BackgroundTexture;
Data->Runtime = Runtime;
UI_EquipBoxCustomDrawCallback(Box, BuildSceneDrawCallback, Data);
UI_Parent(Box)
{
UI_WidthFill UI_Height(UI_Percent(1, 0)) UI_Row() UI_FillPadding UI_Column() UI_FillPadding
{
b32 FoundOffset = false;
s64 Offset = 0;
for(s32 BranchIndex = 0; BranchIndex < Runtime->BranchCount; BranchIndex += 1)
{
branch_case *Branch = &Runtime->Branches[BranchIndex];
if(UI_ButtonF("%S#%i", Branch->Name, BranchIndex).Clicked)
{
Offset = Branch->Offset;
FoundOffset = true;
}
}
if(FoundOffset)
{
Runtime->IP += 1+Offset;
Runtime->BranchCount = 0;
}
}
UI_SetNextWidth(UI_Percent(1, 1));
UI_SetNextHeight(UI_Percent(0.3, 1));
ui_box *TextBox = UI_MakeBox(0, StrLit("Scene Textbox"));
scene_textbox_data *TextboxData = PushStruct(UI_FrameArena(), scene_textbox_data);
TextboxData->Textbox = Textbox;
TextboxData->SceneViewBox = Box;
UI_EquipBoxCustomDrawCallback(TextBox, BuildSceneTextboxDrawCallback, TextboxData);
}
}
static void BuildErrorScreen(scene_runtime *Runtime, vn_input *Input)
{
UI_SetNextLayoutAxis(Axis2_X);
UI_Parent(UI_MakeBox(UI_BoxFlag_DrawBackground, StrLit("Container")))
{
UI_Padding(UI_Em(3, 1)) UI_Width(UI_Percent(1, 0)) UI_Column() UI_Padding(UI_Em(3, 1))
{
UI_Font(Font_Bold) UI_Size(UI_TextContent(0, 1), UI_TextContent(0, 1)) UI_FontSize(32) UI_LabelF("A runtime error has occurred");
s64 ErrorIndex = 0;
for(scene_runtime_error *Error = Runtime->FirstError; Error != 0; Error = Error->Next, ErrorIndex += 1)
{
UI_Spacer(UI_Em(3, 1));
UI_SetNextCornerRadius(3);
UI_Size(UI_Percent(1, 1), UI_Percent(1, 0)) UI_Parent(UI_MakeBoxF(UI_BoxFlag_DrawDropShadow|UI_BoxFlag_DrawBorder, "%i", ErrorIndex))
UI_Size(UI_TextContent(30, 1), UI_TextContent(30, 1))
{
UI_LabelF("Message: %S", Error->Message);
}
}
UI_Spacer(UI_Em(3, 1));
UI_Size(UI_Percent(1, 1), UI_Em(2, 1)) UI_Row()
UI_Width(UI_TextContent(30, 1)) UI_CornerRadius(4)
{
ui_signal IgnoreSignal = UI_ButtonF("Ignore");
if(IgnoreSignal.Hovering)
{
UI_TooltipLabel(StrLit("Continue running the script, may lead to more errors."), UI_MouseP());
}
if(IgnoreSignal.Clicked)
{
Runtime->FirstError = Runtime->LastError = 0;
ArenaClear(Runtime->ErrorArena);
}
UI_Spacer(UI_Em(1, 1));
ui_signal RestartSignal = UI_ButtonF("Restart");
if(RestartSignal.Hovering)
{
UI_TooltipLabel(StrLit("Restarts the script, may lose progress."), UI_MouseP());
}
if(RestartSignal.Clicked)
{
Runtime->FirstError = Runtime->LastError = 0;
Runtime->IP = 0;
Runtime->CurrentProc = 0;
ArenaClear(Runtime->ErrorArena);
}
UI_Spacer(UI_Em(1, 1));
if(UI_ButtonF("Exit Program").Clicked)
{
Input->ExitRequested = true;
}
}
}
}
}
static void SV_Update(memory_arena *FrameArena, vn_input *Input)
{
scene_view *SceneView = SV_GetState();
textbox *Textbox = &SceneView->Textbox;
scene_runtime *Runtime = &SceneView->Runtime;
platform_event_list *EventList = Input->EventList;
compiled_scene *Compiled = &Runtime->Compiled;
if(Compiled && Compiled->IsValid)
{
b32 PlayerAction = (Platform_KeyPress(EventList, Key_Space)||Platform_KeyPress(EventList, Key_MouseLeft));
if(DLLIsEmpty(Runtime->FirstError))
{
b32 AdvanceOnAwait = (Textbox->CharsRevealed >= Textbox->String.Count) && PlayerAction;
for(;;)
{
scene_runtime_result RunResult = S_Run(Runtime, FrameArena, AdvanceOnAwait);
if(RunResult.ReachedAwait || RunResult.HadError)
{
break;
}
}
}
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r32 CharsPerSecond = 10.0f;//35.0f;
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Textbox->CharsRevealed += Input->dtForFrame*CharsPerSecond;
Textbox->CharsRevealed = Min(Textbox->CharsRevealed, (r32)Textbox->String.Count);
if(Textbox->CharsRevealed < Textbox->String.Count && PlayerAction)
{
Textbox->CharsRevealed = Textbox->String.Count;
}
//- sixten: apply the textbox actions
for(textbox_action *Action = Runtime->FirstTextboxAction; Action != 0; Action = Action->Next)
{
if(Action->Kind == TextboxActionKind_Set)
{
string ReplaceString = Action->String;
Textbox->String.Count = Min(ReplaceString.Count, Textbox->Capacity);
Copy(Textbox->String.Data, ReplaceString.Data, Textbox->String.Count);
Textbox->CharsRevealed = 0;
}
else if(Action->Kind == TextboxActionKind_Append)
{
string Addend = Action->String;
Textbox->CharsRevealed = Textbox->String.Count;
s64 NewCount = Min(Textbox->String.Count+Addend.Count, Textbox->Capacity-1);
Copy(Textbox->String.Data+Textbox->String.Count, Action->String.Data, NewCount-Textbox->String.Count);
Textbox->String.Count = NewCount;
}
else
{
InvalidCodepath;
}
}
Runtime->FirstTextboxAction = Runtime->LastTextboxAction = 0;
}
}
static void SV_BuildSceneView(vn_input *Input)
{
scene_view *SceneView = SV_GetState();
scene_runtime_result LastRun = SceneView->Runtime.LastResult;
if(LastRun.HadError)
{
BuildErrorScreen(&SceneView->Runtime, Input);
}
else if(SceneView->Runtime.Compiled.IsValid)
{
BuildScene(&SceneView->Runtime, SceneView->BackgroundTexture, &SceneView->Textbox);
}
else
{
UI_LabelF("Invalid source");
}
}