2023-08-22 03:19:51 +00:00
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thread_local scene_view *ThreadLocal_SceneView = 0;
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static void SV_SetState(scene_view *View)
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{
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ThreadLocal_SceneView = View;
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}
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static scene_view *SV_GetState()
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{
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return(ThreadLocal_SceneView);
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}
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static void SV_SetCurrentSource(compiled_scene *Compiled)
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{
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scene_view *SceneView = SV_GetState();
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// sixten(TODO): extract runtime information required to seamlessly transition between compilations
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ArenaClear(SceneView->SceneArena);
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SceneView->Runtime.Compiled = S_CopyCompiledScene(SceneView->SceneArena, Compiled);
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SceneView->Runtime.IP = 0;
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2023-09-05 17:50:49 +00:00
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SceneView->Runtime.Stack.Count = 0;
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SceneView->Runtime.BranchCount = 0;
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2023-08-22 03:19:51 +00:00
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}
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static void SV_Init(scene_view *SceneView, memory_arena *TextboxArena)
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{
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SV_SetState(SceneView);
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SceneView->SceneArena = ArenaAllocate(Gigabytes(1));
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SceneView->Runtime.ErrorArena = ArenaAllocate(Megabytes(1));
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SceneView->Textbox.Capacity = 4096;
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SceneView->Textbox.String.Data = PushArray(TextboxArena, u8, SceneView->Textbox.Capacity);
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SceneView->Textbox.String.Count = 0;
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}
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struct text_properties
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{
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font_id Font;
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r32 FontSize;
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r32 LineHeight;
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};
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static void RenderAnimatedText(render_group *Group, glyph_atlas *Atlas, text_properties Properties, string Text, r32 CharsToRender, v2_r32 P, r32 WrapWidth)
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{
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v2_r32 Offset = V2R32(0, 0);
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u8 *TextBegin = Text.Data;
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u8 *TextEnd = TextBegin+Text.Count;
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u8 *Byte = TextBegin;
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u8 *WordBegin = TextBegin;
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u8 *WordEnd = WordBegin;
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u8 *TrueWordEnd = WordBegin;
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string_decode LastVisibleDecode = {};
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Byte = TextBegin;
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for(;Byte<=TextEnd;)
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{
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string_decode Decode = DecodeUTF8Codepoint(Byte, TextEnd-Byte);
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if(CharsToRender >= 1)
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{
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LastVisibleDecode = Decode;
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}
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if(Decode.Codepoint == ' ' || Byte==TextEnd)
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{
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string TrueWord = MakeString(WordBegin, TrueWordEnd);
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string Word = MakeString(WordBegin, WordEnd);
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r32 WordWidth = CalculateRasterizedTextWidth(Atlas, Properties.Font, Properties.FontSize, TrueWord);
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if(Offset.x+WordWidth > WrapWidth)
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{
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Offset.x = 0;
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Offset.y += Properties.LineHeight;
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}
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Offset.x += PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, Color_White, Word);
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if(WordEnd != TrueWordEnd)
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{
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string LastChar = MakeString(WordEnd, LastVisibleDecode.Size);
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r32 TransitionAmount = Mod(CharsToRender, 1);
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Offset.y += (1-TransitionAmount)*5;
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PushText(Group, Atlas, Properties.Font, P+Offset, Properties.FontSize, SetAlpha(Color_White, TransitionAmount), LastChar);
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}
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WordBegin = TrueWordEnd;
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if(Byte==TextEnd || CharsToRender < 1)
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{
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break;
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}
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}
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Byte += Decode.Size;
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TrueWordEnd += Decode.Size;
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if(CharsToRender >= 1)
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{
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WordEnd += Decode.Size;
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CharsToRender -= 1;
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}
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}
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}
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static r32 CalculateGlobalScaleFromRootBox(ui_box *Box)
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{
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v2 RenderDim = DimOfRange(Box->Rect);
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r32 GlobalScale = SquareRoot(RenderDim.x*RenderDim.y)/45;
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return(GlobalScale);
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}
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struct scene_textbox_data
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{
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textbox *Textbox;
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ui_box *SceneViewBox;
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};
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UI_CUSTOM_DRAW_CALLBACK(BuildSceneTextboxDrawCallback)
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{
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scene_textbox_data *TextboxData = (scene_textbox_data *)Data;
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textbox *Textbox = TextboxData->Textbox;
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//- sixten: render textbox
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v4 TopColor = V4(0, 0, 0, 0.8f);
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v4 BottomColor = V4(0, 0, 0, 0.5f);
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range2_r32 Dest = Range2R32(Box->Rect.Min, Box->Rect.Max);
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PushQuad(Group, Dest, TopColor, TopColor, BottomColor, BottomColor, 0, 0, 0);
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//- sixten: render text
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string Text = Textbox->String;
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r32 CharsRevealed = Textbox->CharsRevealed;
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r32 GlobalScale = CalculateGlobalScaleFromRootBox(TextboxData->SceneViewBox);
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text_properties Properties = {};
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2023-09-05 17:50:49 +00:00
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Properties.Font = Font_Fancy;
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2023-08-22 03:19:51 +00:00
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Properties.FontSize = GlobalScale;
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Properties.LineHeight = GlobalScale*1.5f;
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r32 Padding = 1.5f*GlobalScale;
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v2 Offset = V2R32(Padding, Padding);
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RenderAnimatedText(Group, Atlas, Properties, Text, CharsRevealed, Box->Rect.Min+Offset, DimOfRange(Box->Rect).x-2*Padding);
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}
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// sixten(NOTE): This is most likely temporarary and just contains all the data required to render the scene.
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struct scene_render_data
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{
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render_handle BackgroundTexture;
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scene_runtime *Runtime;
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};
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UI_CUSTOM_DRAW_CALLBACK(BuildSceneDrawCallback)
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{
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scene_render_data *RenderData = (scene_render_data *)Data;
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//- sixten: render background
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// sixten(TODO, but soon): Currently we add Box->Rect.Min to everything, but that should really be a transform
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// on the render group.
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v2 RenderDim = DimOfRange(Box->Rect);
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range2_r32 Dest = Range2R32(Box->Rect.Min, RenderDim+Box->Rect.Min);
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range2_r32 Source = Range2R32(V2R32(0, 0), ConvertV2ToR32(DimFromTexture(RenderData->BackgroundTexture)));
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PushTexturedQuad(Group, Dest, Source, Color_White, Color_White, Color_White, Color_White, 0, 0, 0, RenderData->BackgroundTexture);
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}
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static void BuildScene(scene_runtime *Runtime, render_handle BackgroundTexture, textbox *Textbox)
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{
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UI_SetNextWidth(UI_Percent(1, 0));
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UI_SetNextHeight(UI_Percent(1, 0));
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UI_SetNextLayoutAxis(Axis2_Y);
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ui_box *Box = UI_MakeBox(0, StrLit("Scene View"));
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scene_render_data *Data = PushStruct(UI_FrameArena(), scene_render_data);
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Data->BackgroundTexture = BackgroundTexture;
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Data->Runtime = Runtime;
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UI_EquipBoxCustomDrawCallback(Box, BuildSceneDrawCallback, Data);
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UI_Parent(Box)
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{
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UI_WidthFill UI_Height(UI_Percent(1, 0)) UI_Row() UI_FillPadding UI_Column() UI_FillPadding
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{
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b32 FoundOffset = false;
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s64 Offset = 0;
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for(s32 BranchIndex = 0; BranchIndex < Runtime->BranchCount; BranchIndex += 1)
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{
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branch_case *Branch = &Runtime->Branches[BranchIndex];
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if(UI_ButtonF("%S#%i", Branch->Name, BranchIndex).Clicked)
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{
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Offset = Branch->Offset;
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FoundOffset = true;
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}
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}
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if(FoundOffset)
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{
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Runtime->IP += 1+Offset;
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Runtime->BranchCount = 0;
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}
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}
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UI_SetNextWidth(UI_Percent(1, 1));
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UI_SetNextHeight(UI_Percent(0.3, 1));
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ui_box *TextBox = UI_MakeBox(0, StrLit("Scene Textbox"));
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scene_textbox_data *TextboxData = PushStruct(UI_FrameArena(), scene_textbox_data);
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TextboxData->Textbox = Textbox;
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TextboxData->SceneViewBox = Box;
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UI_EquipBoxCustomDrawCallback(TextBox, BuildSceneTextboxDrawCallback, TextboxData);
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}
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}
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static void BuildErrorScreen(scene_runtime *Runtime, vn_input *Input)
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{
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UI_SetNextLayoutAxis(Axis2_X);
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UI_Parent(UI_MakeBox(UI_BoxFlag_DrawBackground, StrLit("Container")))
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{
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UI_Padding(UI_Em(3, 1)) UI_Width(UI_Percent(1, 0)) UI_Column() UI_Padding(UI_Em(3, 1))
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{
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UI_Font(Font_Bold) UI_Size(UI_TextContent(0, 1), UI_TextContent(0, 1)) UI_FontSize(32) UI_LabelF("A runtime error has occurred");
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s64 ErrorIndex = 0;
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for(scene_runtime_error *Error = Runtime->FirstError; Error != 0; Error = Error->Next, ErrorIndex += 1)
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{
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UI_Spacer(UI_Em(3, 1));
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UI_SetNextCornerRadius(3);
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UI_Size(UI_Percent(1, 1), UI_Percent(1, 0)) UI_Parent(UI_MakeBoxF(UI_BoxFlag_DrawDropShadow|UI_BoxFlag_DrawBorder, "%i", ErrorIndex))
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UI_Size(UI_TextContent(30, 1), UI_TextContent(30, 1))
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{
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UI_LabelF("Message: %S", Error->Message);
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}
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}
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UI_Spacer(UI_Em(3, 1));
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UI_Size(UI_Percent(1, 1), UI_Em(2, 1)) UI_Row()
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UI_Width(UI_TextContent(30, 1)) UI_CornerRadius(4)
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{
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ui_signal IgnoreSignal = UI_ButtonF("Ignore");
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if(IgnoreSignal.Hovering)
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{
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UI_TooltipLabel(StrLit("Continue running the script, may lead to more errors."), UI_MouseP());
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}
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if(IgnoreSignal.Clicked)
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{
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Runtime->FirstError = Runtime->LastError = 0;
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ArenaClear(Runtime->ErrorArena);
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}
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UI_Spacer(UI_Em(1, 1));
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ui_signal RestartSignal = UI_ButtonF("Restart");
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if(RestartSignal.Hovering)
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{
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UI_TooltipLabel(StrLit("Restarts the script, may lose progress."), UI_MouseP());
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}
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if(RestartSignal.Clicked)
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{
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Runtime->FirstError = Runtime->LastError = 0;
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Runtime->IP = 0;
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Runtime->CurrentProc = 0;
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ArenaClear(Runtime->ErrorArena);
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}
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UI_Spacer(UI_Em(1, 1));
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if(UI_ButtonF("Exit Program").Clicked)
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{
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Input->ExitRequested = true;
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}
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}
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}
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}
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}
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static void SV_Update(memory_arena *FrameArena, vn_input *Input)
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{
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scene_view *SceneView = SV_GetState();
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textbox *Textbox = &SceneView->Textbox;
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scene_runtime *Runtime = &SceneView->Runtime;
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platform_event_list *EventList = Input->EventList;
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compiled_scene *Compiled = &Runtime->Compiled;
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if(Compiled && Compiled->IsValid)
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{
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b32 PlayerAction = (Platform_KeyPress(EventList, Key_Space)||Platform_KeyPress(EventList, Key_MouseLeft));
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if(DLLIsEmpty(Runtime->FirstError))
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{
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b32 AdvanceOnAwait = (Textbox->CharsRevealed >= Textbox->String.Count) && PlayerAction;
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for(;;)
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{
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scene_runtime_result RunResult = S_Run(Runtime, FrameArena, AdvanceOnAwait);
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if(RunResult.ReachedAwait || RunResult.HadError)
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{
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break;
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}
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}
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}
|
2023-09-05 17:50:49 +00:00
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r32 CharsPerSecond = 10.0f;//35.0f;
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2023-08-22 03:19:51 +00:00
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Textbox->CharsRevealed += Input->dtForFrame*CharsPerSecond;
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Textbox->CharsRevealed = Min(Textbox->CharsRevealed, (r32)Textbox->String.Count);
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if(Textbox->CharsRevealed < Textbox->String.Count && PlayerAction)
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{
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Textbox->CharsRevealed = Textbox->String.Count;
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}
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//- sixten: apply the textbox actions
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for(textbox_action *Action = Runtime->FirstTextboxAction; Action != 0; Action = Action->Next)
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{
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if(Action->Kind == TextboxActionKind_Set)
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{
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string ReplaceString = Action->String;
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Textbox->String.Count = Min(ReplaceString.Count, Textbox->Capacity);
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Copy(Textbox->String.Data, ReplaceString.Data, Textbox->String.Count);
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Textbox->CharsRevealed = 0;
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}
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else if(Action->Kind == TextboxActionKind_Append)
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{
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string Addend = Action->String;
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Textbox->CharsRevealed = Textbox->String.Count;
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s64 NewCount = Min(Textbox->String.Count+Addend.Count, Textbox->Capacity-1);
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Copy(Textbox->String.Data+Textbox->String.Count, Action->String.Data, NewCount-Textbox->String.Count);
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Textbox->String.Count = NewCount;
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}
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else
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{
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InvalidCodepath;
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}
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}
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Runtime->FirstTextboxAction = Runtime->LastTextboxAction = 0;
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}
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}
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static void SV_BuildSceneView(vn_input *Input)
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|
{
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scene_view *SceneView = SV_GetState();
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|
scene_runtime_result LastRun = SceneView->Runtime.LastResult;
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|
if(LastRun.HadError)
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|
{
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BuildErrorScreen(&SceneView->Runtime, Input);
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}
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else if(SceneView->Runtime.Compiled.IsValid)
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{
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|
BuildScene(&SceneView->Runtime, SceneView->BackgroundTexture, &SceneView->Textbox);
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}
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else
|
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|
{
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|
UI_LabelF("Invalid source");
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}
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}
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