vn/code/vn_asset.h

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#include "generated/vn_assets.meta.h"
#include "generated/vn_assets.meta.c"
struct asset
{
asset_id ID;
b32 IsLoaded;
render_handle Handle;
};
struct assets
{
asset Assets[AssetID_COUNT];
render_allocate_texture *AllocateTexture;
};
static assets *GetAssets();
static void SetAssets(assets *Assets);
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static void A_LoadAsset(asset_id ID);
static void A_LoadPermanentAssets(assets *Assets);
static render_handle A_TextureFromAssetID(asset_id ID);
static r32 A_ScaleFromAssetID(asset_id ID);
static asset_id A_AssetIDFromString(string String);