// This just experiments with the scripting language

var times = 0;

proc "Start"
{
	"so, I actually changed my mind.";
	"the editor will not be node based";
	"I realised that it would just be slower to write dialog that way soooo...";
	"instead, I present to you the..........";
	"vn scene - scripting language";

	"btw something happens if you go through this dialog 10 times";

	times += 1;

	branch
	{
		"Return to start"
		{
			jump "Start";
		}
		
		if(times >= 10)
		{
			"SUPER EPIC SECRET"
			{
				jump "Epic Scene";
			}
		}
	}
}

proc "Epic Scene"
{
	"woah... so epic";
	@s "oh, right. almost forgot to mention that you can talk as different characters.";
	@s "you know... ";
	wait;
	@s #noclear "the usual";
}