char * AssetPathLUT[8] =
{
"",
"backgrounds/unknown.png",
"backgrounds/test.jpg",
"backgrounds/ddlc.png",
"characters/test_normal.png",
"characters/test_happy.png",
"characters/monika_leaning.png",
"puzzles/duck.png",
};

bool AssetIsPermanentLUT[8] =
{
true,
true,
false,
false,
false,
false,
false,
false,
};

char * AssetNameLUT[8] =
{
"None",
"Error",
"DemoBackground",
"DDLCBackground",
"ArthurNormal",
"ArthurHappy",
"MonikaLeaning",
"Duck",
};

r32 AssetScaleLUT[8] =
{
0,
0,
1,
1,
0.017,
0.017,
0.033,
1,
};

