playing-coffee/playing-coffee - Copy/roms/cpu_instrs/source/common/gb.inc

65 lines
1.3 KiB
PHP

; Game Boy hardware addresses
; Memory
.define VRAM $8000 ; video memory
.define TILES $8000 ; tile images
.define BGMAP0 $9800 ; first 32x32 tilemap
.define BGMAP1 $9C00 ; second 32x32 tilemap
.define WRAM $C000 ; internal memory
.define OAM $FE00 ; sprite memory
.define HRAM $FF80 ; fast memory for LDH
.define P1 $FF00
; Game link I/O
.define SB $FF01
.define SC $FF02
; Interrupts
.define DIV $FF04
.define TIMA $FF05
.define TMA $FF06
.define TAC $FF07
.define IF $FF0F
.define IE $FFFF
; LCD registers
.define LCDC $FF40 ; control
.define STAT $FF41 ; status
.define SCY $FF42 ; scroll Y
.define SCX $FF43 ; scroll X
.define LY $FF44 ; current Y being rendered
.define BGP $FF47
.define KEY1 $FF4D ; for changing CPU speed
.define VBK $FF4F
; Sound registers
.define NR10 $FF10
.define NR11 $FF11
.define NR12 $FF12
.define NR13 $FF13
.define NR14 $FF14
.define NR21 $FF16
.define NR22 $FF17
.define NR23 $FF18
.define NR24 $FF19
.define NR30 $FF1A
.define NR31 $FF1B
.define NR32 $FF1C
.define NR33 $FF1D
.define NR34 $FF1E
.define NR41 $FF20
.define NR42 $FF21
.define NR43 $FF22
.define NR44 $FF23
.define NR50 $FF24
.define NR51 $FF25
.define NR52 $FF26
.define WAVE $FF30